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thx

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kingchaos:
Thx for this fun.

I did the 2.5 with only 5 riflemen lost in the whole campaign in the medium difficulty using only heavy needlers, partical cannon and EMP sniper.

Nice KI on the sheevars, but there are some "bugs".


1. U dont need to transfer stuff, only sell and rebuy it in the place u need it.

2. Not so good is the "management" of big stocks. U will scroll with the mousewheel for "years" if you try to sell/transfer 3k alien materials ...

3. I think you can improve the skills of the aliens while make them use more grenades, even flash and smoke/fog too.

4. Too easy is getting out of the fog/smoke and "scouting enemies out" and go back into the fog/smoke to kill them.

5.  The hovernets dont got any reaction fire, why?

Its very hard in the beginning to take down the ufos because of the very bad fighters u got. Even the dragon is not useful vs bigger ships.


The last ufo games with the 2 instances of base assaults or alien base attack are more challenging.

The alienbase attacks can do were too easy.


But i had a lot of fun.

thx a lot.


br KC


Norby:

--- Quote from: kingchaos on February 12, 2017, 12:39:55 pm ---1. U dont need to transfer stuff, only sell and rebuy it in the place u need it.

--- End quote ---
I also thik that this is unfair so I restrict myself and always use transfer.

--- Quote from: kingchaos on February 12, 2017, 12:39:55 pm ---2. Not so good is the "management" of big stocks. U will scroll with the mousewheel for "years" if you try to sell/transfer 3k alien materials ...

--- End quote ---
I hold down the shift key while roll the wheel, still slow and frozen my i3 machine for some seconds but always do this job within a half minute.

--- Quote from: kingchaos on February 12, 2017, 12:39:55 pm ---3. I think you can improve the skills of the aliens while make them use more grenades, even flash and smoke/fog too.

--- End quote ---
I never seen an alien with flash nor with smoke grenades, as like they are earth-only techs willfully.

--- Quote from: kingchaos on February 12, 2017, 12:39:55 pm ---4. Too easy is getting out of the fog/smoke and "scouting enemies out" and go back into the fog/smoke to kill them.

--- End quote ---
Yes, a big penalty to aim out of smoke would be good imho.

--- Quote from: kingchaos on February 12, 2017, 12:39:55 pm ---5. The hovernets dont got any reaction fire, why?

--- End quote ---
If they will get it then I suggest to give ability to see in 360 degree, as like if there are sensors in all directions. I never know where they looking due to the circular model so the logical solution if they can look everywhere. Moreover this could make them immune to the go next to them and fire from backward to avoid reaction trick.

--- Quote from: kingchaos on February 12, 2017, 12:39:55 pm ---6. Its very hard in the beginning to take down the ufos because of the very bad fighters u got.

--- End quote ---
I like missile defenses: my figters usually not fight at all just run back to the base (need some work to always keep my figter within the detection range of the ufo but out of the weapon range), where at least 3 external missiles are waiting for the incoming ufos. :)
Maybe they should leave these zones if they are damaged below a level to leave some work to the fighters.

geever:
Point 1 and 2 are on my TODO list (for a while actually). I need to motive myself somehow to "draw" (program) new UI screens.. It is tedious and boring. :(

-geever

Norby:
For point 2 imho would be enough if shift+click not always sell/transfer 10, but:

* 10 if max. 100 available,
* 100 if more than 100 and max. 1000 available,
* 1000 if more than 1000 available.

kingchaos:
hehe, thx for the input.


i got 4 main baes with each 5 or more missiles.

is it possible, to put other ammo into the sam sites? That would be cool.

i lure the gunboats with starting a dropship, 3 times start/land and they are gone. :)

maybe u only have to adopt the windows mousewheelspeed ^^ i tried it with 30 times than normal but the game was not affected.

i never seen an alien with smoke ^^ but it would be strange if they use flash and smoke. Think about with thinking on the nightvision the sheevars got ^^.


and i think the nightvision goggles are buggy too. sometimes i only see aliens while pressing it 2 times. . .

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