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thx

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Damyen:

--- Quote from: DarkRain on February 14, 2017, 05:29:12 pm ---Currently flashbangs have 3 effects: ... they disable reaction fire for the unit as well (and the default AI doesn't know how enable it again)...

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Does it mean that once you stunned an alien, it will never be able to reaction fire again?


--- Quote from: DarkRain on February 14, 2017, 05:29:12 pm ---Currently flashbangs have 3 effects: ... any unit that is dazed ...

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Is there a feature request asking for some sign to highlight dazed units? That is: either some change of the color of the circle around the alien (from red to blue, for instance), or some sign over the head of the alien (cf. the symbol that is over the body of a stunned unit) ?

Rodmar:
Hello,
I think we shouldn't know if an enemy unit is ever dazed or not!
But flashbangs should affect every actors and not only the enemy. To be partially protected or immune to their effect, through constitution or visor/helmet, would be another thing, of course.

kingchaos:
thx for the feedback.

I think its no problem with the not taking place promotion.

The stats will going high even if he is only a WO? So i dont take care of this ^^.


so i will have soon a team with soldiers running at the speed of slugs ^^ what a nice handicap.


i only can code 3d construction files and pieces and my contribute skills got their zenit at "asking question, the other wont do" to give good critics for improving the game.

let the aliens use flashbangs ^^ this will raise the handicap :)

DarkRain:

--- Quote from: Damyen on February 15, 2017, 07:55:47 pm ---Does it mean that once you stunned an alien, it will never be able to reaction fire again?

--- End quote ---
Only for the default AI, so for most of users: yes


--- Quote from: Damyen on February 15, 2017, 07:55:47 pm ---Is there a feature request asking for some sign to highlight dazed units? That is: either some change of the color of the circle around the alien (from red to blue, for instance), or some sign over the head of the alien (cf. the symbol that is over the body of a stunned unit) ?

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Yes there is one: #5382, but note that the dazed status is removed at the start of the team's turn (right when it's decided that the unit doesn't get a TU refill) so it would only work to tell you if the flashbang did actually work on your own turn



--- Quote from: Rodmar on February 16, 2017, 12:08:07 am ---Hello,
I think we shouldn't know if an enemy unit is ever dazed or not!
But flashbangs should affect every actors and not only the enemy. To be partially protected or immune to their effect, through constitution or visor/helmet, would be another thing, of course.

--- End quote ---
The idea is that the soldier throwing a FB calls it it so that teammates (who have been appropriately trained) can take measures to avoid being affected.
In any case resistance to the FB wold probably be based more on mind + speed stats (and any protective gear oc)

Also we probably should bring the 'bang' part of flashbang into play, currently only the 'flash' part is in effect — since the enemy needs to be directly looking the FB when it goes off (which brings the question of how it works on shevaars, which are clearly stated to not have eyes, yet need to be 'looking' in the direction of the FB to be affected...)

DarkRain:
@kingchaos there's more to making the game than coding, in fact the major road block on advancing the campaign further is that we need people to design and 'construct' new maps, for example for the inside of the alien carrier you just shoot at the end of the current game, which would be the first 'big' story mission (not quite the invasion of the final alien base yet, but still a major point in the campaign)

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