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Author Topic: Screenshot Thread Of v2.4 Artwork In Action  (Read 40814 times)

Offline MCR

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Screenshot Thread Of v2.4 Artwork In Action
« on: August 06, 2010, 01:39:26 pm »
Excavation Outdoor Lamp Animated Ofc.:

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #1 on: August 06, 2010, 01:42:01 pm »
More atmosphere for the mine (animated torches):

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #2 on: August 06, 2010, 01:44:24 pm »
Inside of the Corrupter ufo:

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #3 on: August 06, 2010, 01:46:05 pm »
Soon to be integrated (Glowmap Animations):

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #4 on: August 06, 2010, 01:47:34 pm »
Those look sooooo nice:

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #5 on: August 06, 2010, 01:50:45 pm »
Soldiers (the Afro-Soldier still needs a new head or some texture reworking):

Offline Kildor

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #6 on: August 06, 2010, 01:51:26 pm »
isn`t they too bright?

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #7 on: August 06, 2010, 01:55:10 pm »
New trafficlights texture, new tires (old screens, improved already in trunk version), military convoy tuned:

Offline H-Hour

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #8 on: August 06, 2010, 03:17:03 pm »
I'm sure you're sick of me asking this every time, but what about screenshots that are zoomed out and from a higher angle, so that they show more of the environment? The context really matters for things like the glowing lights. They could be really cool, or they could be overbearing. It all depends on how they fit into their environment.

Offline tzzimy

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #9 on: August 06, 2010, 03:20:10 pm »
I must say the excavation lights look so cool :D All the work is nice. But with the brightness my soldiers might get blind if they use IR googles hihihi :D

Good job though, thumbs up! ;)

Offline Destructavator

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #10 on: August 06, 2010, 04:05:14 pm »
I'm all for nice screenshots, but we don't want to flood and overflow the image upload folder again (If this thread grows to become large).

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #11 on: August 06, 2010, 04:26:20 pm »
Kildor, light == bright.

Destructavator, do not worry too much, this is not healthy...

H-Hour, here 2 special screens from high above 4 u (no normalmapping, nor real-time-lighting & texture alpha problems for the trees & bushes, because I'm on ATI here  :P):

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #12 on: August 06, 2010, 04:38:08 pm »
Destructavator, http://xserve.ninex.info/  ;)

Offline H-Hour

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #13 on: August 06, 2010, 05:24:33 pm »
Thanks MCR, the military vehicles look good. Is that a flare you're using for the excavation light (first post)? Is it one of the built-in effects or a texture?

Offline Destructavator

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #14 on: August 06, 2010, 06:44:46 pm »
Destructavator, http://xserve.ninex.info/  ;)

Yes, but the server host other projects as well.

Looking at the forum admin panel, which shows the *real* amount of space for attachments (which has been increased a number of times already), we only have about 1 GB total for attachments - much of which has already been filled in this forum which goes back for several years.

Many of these screenshot posts (with four pictures) are near the 1024 KB per post limit.  That means if there was ~1,000 such posts, it would all be used up, and as I said much of it is already filled (take a look at the large number of posts on this forum, going way back).

If you do the math, it can add up when you have a thread filled with image after image.  If this thread grows to a large size, it might eventually become an issue.