project-navigation
Personal tools

Author Topic: Screenshot Thread Of v2.4 Artwork In Action  (Read 41530 times)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #15 on: August 07, 2010, 01:10:10 am »
Thanks MCR, the military vehicles look good. Is that a flare you're using for the excavation light (first post)? Is it one of the built-in effects or a texture?

IIRC the original light texture is now the base texture of a material rotation animation, where a property texture, which has a glowmap applied to it, is rotated. Also, as you've correctly identified, there is one of the new flares added to the light (which are accessible via the built-in material command 'flare x').
You can look @ the code in current trunk (materials/excavation.mat).
I designed & comitted more complex light animations also (dam.mat for example), but those are not fully working @ the moment, because it is not possible to combine pulse & glow animations yet [will ignore 'pulse'], but I am confident that this will be changed soon...
Btw., the flares are located in base/pics/flares.

Yes, but the server host other projects as well.

Looking at the forum admin panel, which shows the *real* amount of space for attachments (which has been increased a number of times already), we only have about 1 GB total for attachments - much of which has already been filled in this forum which goes back for several years.

I do not know what to tell you, because I do not really understand what you want to tell me  ::), but have I told you already that I also like your boy-model ?! :)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #16 on: August 07, 2010, 01:11:07 am »
Feel free to delete screenshots if you like  :)

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #17 on: August 07, 2010, 02:31:19 am »
Sorry, I'm not trying to pick on you MCR, and I'm not angry or upset or anything, I'm just pointing out that a large thread filled with lots of images could use up quite a bit of space.  I'm not trying to imply anything "between the lines," I'm being direct about that.

As for deleting anything, I wouldn't do that yet, but if down the road the upload folder gets full and we have to find something to cut, well, a thread with tons of images might be one of those things that would get cut to save space - no offense toward you intended.

Side note:  One thing that would be good is if you could pick your very best screenshots and use parts of them for the project website, in the "media" section, as a lot of the media is very old and doesn't show any of the current stuff we have in the game now.  That would be very nice.  I haven't looked in the media area in some time, but last time I checked it had just a little bit, and the stuff that was in there was *very* old.

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #18 on: August 07, 2010, 12:42:51 pm »
Content on the forum should not be persistant. I think Ninex delete some time old things

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #19 on: December 21, 2010, 06:04:38 pm »
new normalmaps/textures:

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #20 on: December 21, 2010, 10:03:20 pm »
the above image doesn't look nice imo

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #21 on: December 22, 2010, 04:59:49 pm »
Do you mean the last attached image from the mine map ?
What texture/normalmap don't you like ?

This is how the mine textures looked before: http://ufoai.ninex.info/forum/index.php?topic=5244.msg42101#msg42101
I had to change the wall/rock texture 'cause it had no license...

« Last Edit: December 22, 2010, 05:02:34 pm by MCR »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #22 on: December 22, 2010, 11:44:26 pm »
i meant the first of the three images you posted.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #23 on: December 24, 2010, 10:42:17 am »
i meant the first of the three images you posted.
I will see what I can do about that.

Here 2 screenies of glow & flare updates:

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #24 on: December 24, 2010, 12:49:37 pm »
The glow in the first map looks nice. The flares in the second (green) are a bit much I think.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #25 on: December 24, 2010, 01:56:14 pm »
yes, i agree - the blue one is cool (on the last screenshot) but the green one is a little bit too much. and the first shot is cool, too

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #26 on: December 24, 2010, 04:12:59 pm »
Yep the blue light looks reaaaaaaly nice.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #27 on: December 26, 2010, 05:08:14 pm »
ferry map bridge  8)

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #28 on: December 26, 2010, 05:42:47 pm »
ferry map bridge  8)

Maximum firepower!

Nice... :)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #29 on: December 26, 2010, 11:40:53 pm »
btw. which remind me about your changes for removing the lightmap via material parameters - it would imo be cool to have this as a surface flag - as it would also reduce the bsp filesize a little bit more. what do you think?