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Author Topic: Screenshot Thread Of v2.4 Artwork In Action  (Read 40727 times)

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #30 on: December 27, 2010, 06:24:31 pm »
btw. which remind me about your changes for removing the lightmap via material parameters - it would imo be cool to have this as a surface flag - as it would also reduce the bsp filesize a little bit more. what do you think?

Good idea. Could be useful for the mappers.

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #31 on: January 03, 2011, 08:59:05 am »
Additional models on dam & druglord maps:

Offline Borsti67

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #32 on: January 04, 2011, 12:41:29 pm »
the 1st one is good, but the money on the table looks too comic-like to me...

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #33 on: January 14, 2011, 12:46:22 pm »
new pjrock* & grass_mowed_dry_* normalmaps in-game:

Offline Crystan

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #34 on: January 14, 2011, 05:15:00 pm »
Woahr really nice!

Offline p0ss

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #35 on: January 25, 2011, 04:39:05 pm »
I love those glows, they truly inspired me. the green glow started me thinking, and before you know it I was off on a tangent imagining what an alien homeworld might look like. I then spent a couple of hours trying to recreate my vision The end result was this wallpaper:

http://i.imgur.com/UQ2Vl.jpg

and the attached tileable texture.

so thanks! :)

Offline bayo

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #36 on: January 25, 2011, 08:42:28 pm »
is the light green grass on the top of the big rock on ufo532.jpg is right? it looks strange? or it is an optical illusion?

Offline Mattn

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #37 on: January 25, 2011, 09:03:29 pm »
this is just because the brush could need a little bit better modelling - not texture dependent.

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #38 on: May 31, 2011, 01:31:56 pm »
Unfortunately many of the new graphic features have been removed from 2.4, mainly all animated stuff, because of the excessive use of virtually limited texture slots (limit: 1024) by the animation frames.
However, I will try to find a solution, so not all of the animationwork is lost and hope that you still will get some movement on the maps when 2.4 finally is released.

Offline Crystan

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #39 on: June 01, 2011, 01:16:25 pm »
Unfortunately many of the new graphic features have been removed from 2.4, mainly all animated stuff, because of the excessive use of virtually limited texture slots (limit: 1024) by the animation frames.
However, I will try to find a solution, so not all of the animationwork is lost and hope that you still will get some movement on the maps when 2.4 finally is released.

Nooooooooo! Terrible News!!! :(

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #40 on: June 21, 2011, 12:12:19 pm »
Here some screenie updates  :o

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #41 on: June 21, 2011, 12:21:52 pm »
More:

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action...
« Reply #42 on: June 21, 2011, 12:42:49 pm »
You shouldn't miss 2.4 ;):

Offline MCR

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Re: Screenshot Thread Of v2.4 Artwork In Action....
« Reply #43 on: June 21, 2011, 12:47:36 pm »
The last set:

Offline Nutter

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Re: Screenshot Thread Of v2.4 Artwork In Action
« Reply #44 on: June 21, 2011, 12:48:05 pm »
Oh, look, that computer inf the first batch seems familiar.
:P