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Author Topic: How long does compiling usually take (etc) ATM?  (Read 18169 times)

Offline nueff

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How long does compiling usually take (etc) ATM?
« on: July 05, 2010, 02:53:51 pm »
Hi!


Could someone tell me about how long compiling svn/trunk for the first time should usually take at the moment (ver 2.4 something I guess)?

Also, subsequent times (+ ccache) - a lot faster I hope?

Mine's been running for hours and hours now on a dual core 1.86ghz. It's still busy with the maps and I'm beginning to thing that I'll have to abort sooner or later to have it run again on a machine I'm not using as Desktop... anyone tried if it usually survives multiple hibernations (/pm-hibernate)?


thx...
« Last Edit: July 05, 2010, 02:56:06 pm by nueff »

Offline Mattn

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Re: How long does compiling usually take (etc) ATM?
« Reply #1 on: July 05, 2010, 03:13:13 pm »
compiling the game is done in ~30 seconds on my machine. compiling the maps is not needed. you can just run "make maps-sync" or run the contrib/script/map-get.py script directly

but if you want to compile the maps - see the wiki about compiling times

http://ufoai.ninex.info/wiki/index.php/Mapping/Compile_time

Offline keybounce

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Re: How long does compiling usually take (etc) ATM?
« Reply #2 on: July 06, 2010, 07:04:51 am »
30 seconds? From clean, the code for the program (universal, so it's compiling twice) takes about 5 minutes on my machine

But yea, the maps take days.