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Author Topic: How to download the source and compile it?  (Read 12833 times)

Offline Duke

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Re: How to download the source and compile it?
« Reply #15 on: July 26, 2010, 11:45:40 pm »
If everything is configured correctly, does debug still lag on your system ?

I know that's not your target, but...
Can you also compile a 'release' version ? How long does it take to recompile for release on your system ?
Does release also lag for you ?

Offline Thrashard96

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Re: How to download the source and compile it?
« Reply #16 on: July 27, 2010, 02:57:41 pm »
If everything is configured correctly, does debug still lag on your system ?

I know that's not your target, but...
Can you also compile a 'release' version ? How long does it take to recompile for release on your system ?
Does release also lag for you ?

1. If textures are lowered, it works without lag,
2. I don't know how to compile the release version.
3. I didn't compile it yet.
4. Release version works the same.

Offline Duke

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Re: How to download the source and compile it?
« Reply #17 on: July 28, 2010, 12:46:32 am »
1. If textures are lowered, it works without lag,
We are talking about 'Texture resolution cap' ? Mine is set to 'high' and I don't experience lag with the debug exe (r31041).
I don't really know whether textures are more related to cpu or gpu. That's a question for Mattn when he returns. How many GHz does one core of your cpu have ?

2. I don't know how to compile the release version.
As I don't know the compile process you are using, I can't help here. Usually there is some kind of switch between 'debug' and 'release' somewhere.

@All: could anybody who uses the same compile method plz help him ?

Offline Kildor

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Re: How to download the source and compile it?
« Reply #18 on: July 28, 2010, 05:52:54 am »
Nobody knows its compile method. This person only whines and complains about everything, but doesn`t want to think, read or search.

Offline Thrashard96

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Re: How to download the source and compile it?
« Reply #19 on: July 28, 2010, 09:30:09 am »
We are talking about 'Texture resolution cap' ? Mine is set to 'high' and I don't experience lag with the debug exe (r31041).
I don't really know whether textures are more related to cpu or gpu. That's a question for Mattn when he returns. How many GHz does one core of your cpu have ?
As I don't know the compile process you are using, I can't help here. Usually there is some kind of switch between 'debug' and 'release' somewhere.

@All: could anybody who uses the same compile method plz help him ?

1. About 2.5 ghz

2. The software i use only has "2.3 dev" and "2.4 dev" options, so what should i use to compile as easily as possible?

P.S. The source of 2.3 was added when i installed the game (there was an option)...

Offline Muton

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Re: How to download the source and compile it?
« Reply #20 on: July 28, 2010, 06:07:43 pm »
@PAUL1UZ5
You need to provide far more infos from your system and build
The build is easy zip and add the buildlog
For ufoai add ufoconsole.log and config.cfg ( explorer "%APPDATA%\ufoai" )
your HW driver version and gfx type (ati radeon HD4600)

He is using make_UfoAI_win32.exe
A classic C::B build ....


If we talk about lag, I mean Geoscape
had to disable
"post-processing shader effects" (6fps vs. 45fps)
but i'm using a low^2 gfx card (onboard)
Changing resulotion cap made no difference (1 fps)


Offline Thrashard96

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Re: How to download the source and compile it?
« Reply #21 on: July 28, 2010, 08:02:50 pm »
Nobody knows its compile method. This person only whines and complains about everything, but doesn`t want to think, read or search.

The executable is make_UfoAI_win32.exe, but it shows only dev versions, is any of its versions made for 2.3 stable version? No need anymore.

@PAUL1UZ5
You need to provide far more infos from your system and build
The build is easy zip and add the buildlog
For ufoai add ufoconsole.log and config.cfg ( explorer "%APPDATA%\ufoai" )
your HW driver version and gfx type (ati radeon HD4600)

He is using make_UfoAI_win32.exe
A classic C::B build ....


If we talk about lag, I mean Geoscape
had to disable
"post-processing shader effects" (6fps vs. 45fps)
but i'm using a low^2 gfx card (onboard)
Changing resulotion cap made no difference (1 fps)





Is this enough?

P.S. Muton, can you send me your made compiler, please??? No need.
« Last Edit: July 29, 2010, 05:25:08 pm by PAUL1UZ5 »