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Author Topic: Animated Textures for UFOs [CODING HELP NEEDED !!!]  (Read 86941 times)

Offline MCR

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Re: Animated Textures for UFOs [WIP]
« Reply #60 on: March 17, 2010, 12:50:49 pm »
Stay tuned, this is still WIP  :D

Offline MCR

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #61 on: March 19, 2010, 09:06:34 am »
Just a glimpse 4 you folks ;)

Offline Kildor

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #62 on: March 19, 2010, 09:15:44 am »
Btw, look to my gunboat, how I animated 2_12:
{
   material tex_ufo/ufo2_12
   {
      texture tex_ufo/ufo2_12
      blend GL_SRC_COLOR GL_SRC_ALPHA
      pulse 0.5
   }
}

IMHO it looks good enough.

PS: And one more about monitors, don`t forget, aliens can have different colorspaces and displays can have really foreign pictures.

Offline MCR

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #63 on: March 19, 2010, 09:34:02 am »
Btw, look to my gunboat, how I animated 2_12:
{
   material tex_ufo/ufo2_12
   {
      texture tex_ufo/ufo2_12
      blend GL_SRC_COLOR GL_SRC_ALPHA
      pulse 0.5
   }
}
How can I do that ?

IMHO it looks good enough.

Good enough ?!
I hope you are joking  ;)

PS: And one more about monitors, don`t forget, aliens can have different colorspaces and displays can have really foreign pictures.

That is why I will pause this project 4 the moment.
I am waiting for Mattn to integrate stuff to the trunk & for comments from you developers, storywriters, designers & also UFO:AI Players & Lovers...

& GIMP makes (almost) all changes possible  ;D

Offline MCR

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #64 on: March 19, 2010, 09:39:32 am »
Btw, look to my gunboat, how I animated 2_12:
{
   material tex_ufo/ufo2_12
   {
      texture tex_ufo/ufo2_12
      blend GL_SRC_COLOR GL_SRC_ALPHA
      pulse 0.5
   }
}


But I can imagine the pulse looking great, we should combine it with this animation if technically possible:
..

Offline H-Hour

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #65 on: March 19, 2010, 11:36:03 am »
Those ship and alien head ones are looking good. My only suggestion would be to look again at the screen reflection effect you're using on the left and top sides of the screen. IMHO it's a bit too strong and doesn't seem to fit the shape of the screen.

Offline MCR

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #66 on: March 19, 2010, 12:03:29 pm »
I took the reflection from the original file & originally there is no reflection on the right side of the screen at all.
So I decided to keep the design that way.

Also I looked at the original textures rendered in-game & sometimes the blue text in one monitor for example is barely visible in-game, so I thought it would be best to have rather strong contrast.
But if this turns out bad in-game I can always change that.

But wait till you see this in action, H-Hour, I was working 3 days (almost non-stop) on the new animations.
My girlfriend already hates me 4 that  ;)
I sent all the files to Mattn yesterday already, but somehow he is not connected @ the moment it seems  :'(
« Last Edit: March 19, 2010, 12:05:41 pm by MCR »

Offline Mattn

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #67 on: March 19, 2010, 01:13:59 pm »
i was connected - and received your mail - see the patch tracker item you posted for this. i've left comments for you.

Offline MCR

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #68 on: March 19, 2010, 02:06:53 pm »
@Mattn: A patch has been sent to sourceforge  ;)

Offline MCR

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #69 on: March 19, 2010, 08:33:12 pm »
@Mattn: Thanx 4 integrating the textures, please do the same 4 the new material files also  ;)
(A new patch has been sent to sourceforge)

Greetinx & Thanx.

Offline MCR

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Re: Animated Textures for UFOs [WIP]
« Reply #70 on: March 20, 2010, 12:54:24 pm »
@ H-Hour: Thanx 4 your mail & thanx 4 your tips, especially the ones @ the beginning of this post, which really helped me to even start this  thingy here ;)

Do not mind throwing stones @ me, I will try to objectively look @ everything you have to say.
That is why I started this post here ;)

BTW, you were VERY RIGHT with the reflection, I took a closer look & integrated the content of the screen to connect better with it.
Thanx for the hint.  8)

The only problem I have with your judgement regarding the textures is actually one I created myself, because I wanted to show all of you UFO:AI fans what I am working on @ the moment & thereby showed stuff which is completely unfinished & unpolished ;), like you did with your unfinished city-map, which I like very much.

I would ask you to wait with your final judgement till my next update, this will be the first 'real' version, I also had to check out things first, before I quote: 'start something that really matters' ;). I really liked that sentence reading it so I remembered it  ;D


Offline H-Hour

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Re: Animated Textures for UFOs [WIP, Paused @ The Moment]
« Reply #71 on: March 20, 2010, 02:00:40 pm »
Looking forward to it!

Offline MCR

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Re: Animated Textures for UFOs [WIP]
« Reply #72 on: March 30, 2010, 06:22:49 pm »
 ;D
The first material test file for the U.F.O.-Levels has 14kb :D
The stuff looks so  8) already...
Still some animations missing though  :P
Can post some screens of W.I.P. if folks here are interested !?

Offline Mattn

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Re: Animated Textures for UFOs [WIP]
« Reply #73 on: March 30, 2010, 07:26:17 pm »
a video on youtube would be cooler ;)

Offline MCR

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Re: Animated Textures for UFOs [WIP]
« Reply #74 on: March 30, 2010, 07:28:49 pm »
You want - I do  ;)