I tried to record a video with fraps, but in the demo version you are limited to 30 seconds of video recording & the file seems to be uncompressed (600 MB for 30 seconds video), so I do not know if I should invest more energy in this project (recoding video, uploading masses of data), when in a short time everyone can take a look @ it in the 2.3dev version...
Anyway we should think about making a new promotional video 4 the game, since the last one I know of (which is really cool with all the slo-mos & zooms BTW) is kind of old & does not represent the current development @ all...
Wanted to write a feature request about that anyway...
You maybe have a cooler tool for recording stuff out of the game, Mattn ?!
You will get the textures & material definitions soon
I am in the final phase, already adjusting the material defintions & with most of the animations finished...
There will be animated:
- Buttons (all kinds of
)
- Displays (all kinds of)
- Screen-Overlays (Videophone [Taman], Alienbase anim, Harvester anim, Corrupter anim, Headscan anims, Text anims,...)
- Screens (Full-Screen animations for the big displays & also damaged screens animations)
- FX (ufo2_09, ufo2_10, ufo2_12, Floor, Lights, Flares, etc.)
Additionally there will be:
- Skins (for Metal-plates & other stuff)
- Variations (of existing 'more-than-once-on-a-ufo-used' Monitors & Panels) [to be integrated into the existing & coming U.F.O.s]
- A complex usage of the great material system with every texture defined regarding their material & regarding additional overlays, envmaps, flares, lightmaps & fx (pulse, rotate, stretch, scroll)
- Documented material files
Also I want to introduce a new folder named tex_ua (for all UFO animation-frames).
I will include a description regarding the textures there (readme.txt) for easy usage by the mappers.
The old tex_ufo folder should be deleted & replaced by a new one containing all the base original & new textures only (this means no animation frames & easy navigation there).
...