General > Discussion
Some ideas
Digin_BR:
--- Quote from: homunculus on July 06, 2009, 11:31:59 pm ---lol, don't worry, they either don't fix the bugs or else the stable release is years away.
nothing to worry about either way.
--- End quote ---
GPO Team: 2 (GPO = Gamers Pissed Off)
DEV Team: 0
rsrsrs...cmon DEV team! your gonna be disqualified if you dont hurry up and reach our interest! ;D (official stable releasse 2.3)
geever:
--- Quote from: Digin_BR on July 06, 2009, 10:33:12 pm ---yea, thats the whole point behind my ideas on new mission types...the current stable version(2.1) ...
--- End quote ---
The current stable version is 2.2.1 not 2.1.
--- Quote from: Digin_BR on July 06, 2009, 10:33:12 pm ---actualy, to talk the truth, i think the current "replay factor" is trash, if u played the game once, at the second time you play it is simply a perfect copy of the 1st...even alien positions become predictable enough to be able to play in hard with just a bunch of flashbangs, smoke grenades and a knife as equipment of the soldiers, and still get 5+ survivors even in open-camp maps...(and yes, im talking very very seriously aboult that...give it a try if u never did...)
--- End quote ---
In the current development version the missions are not the same. Maps are assembled from pieces (like XCOM did).
--- Quote from: Digin_BR on July 06, 2009, 10:33:12 pm ---at last mission types are much easyer to implement than most things,
--- End quote ---
Oh, If you're so clever, please do it! I'm fed up with arrogant people who think they know how difficult to do some feature and they expect us to do them.
--- Quote from: Digin_BR on July 06, 2009, 10:33:12 pm ---another important point is that its taking way too much time for new releaces to come out...the latest stable version is already 1 year old!...the developer team is packing way too much improvements before next releasse...
--- End quote ---
I don't think you want an unusable release. It's not about "way too much improvements" but the code is that buggy we cannot do a release.
--- Quote from: Digin_BR on July 06, 2009, 10:33:12 pm ---guys! one improvement-pack at a time!
no need for a 100% remastered game per releasse!
do you notice that this way, the time that it usualy takes to releasse a new version in other games, you are going to spend JUST FIXING BUGS of your releasse?
--- End quote ---
Behave yourself! Making orders doesn't make a sense here.
You've got your warn.
-geever
homunculus:
--- Quote from: Digin_BR on July 07, 2009, 12:12:12 am ---GPO Team: 2 (GPO = Gamers Pissed Off)
DEV Team: 0
rsrsrs...cmon DEV team! your gonna be disqualified if you dont hurry up and reach our interest! ;D (official stable releasse 2.3)
--- End quote ---
really, relax, i hope you didn't count me in the gpo team.
i do think that the devs have gotten very much involved with the total development of the game.
but as for being pissed off about it, that's absolutely none of my business how and when they do it if they do it at all.
the very opposite, they have a hobby that also benefits some other people (who could be called 'leechers', btw.. the leechers are pissed off, yeah right).
Winter:
Every time somebody moans about hurrying up the release, we add another 6 months. And kill a kitten.
So, kindly adopt a more respectful tone and let our coders get the hell on with things. They know what needs to be done, and if that involves long waits between releases, then I support them completely.
Regards,
Winter
Kenner:
We all have a choice here. If we think development is taking too long, we can get involved and help speed up development by contributing to the project, or we can shut the heck up.
--- Quote from: Digin_BR on July 06, 2009, 10:33:12 pm ---
another important point is that its taking way too much time for new releaces to come out...the latest stable version is already 1 year old!...the developer team is packing way too much improvements before next releasse...
--- End quote ---
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