General > Discussion
Some ideas
Digin_BR:
Hi there everyone, i have some ideas that i think would be a good improvement to the game. also, ill use this thread to reinforce some ideas that other ppl suggested and say whats my own version of that ideas.
so here it goes:
MISSIONS:
i think the game is still pretty limited in terms of variety of mission tipes...and there are loads of tipes of missions that are already well known from most games...i think these can fit in the UFO:AI gameplay and would be a real add to the gameplay.
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"Search & Rescue - VIP/Briefcase" :
*Aliens are attacking a certain person, for example, the USAs president in the whitehouse or an civilian informant...
*Your job is to send an S&R squad to prevent the aliens from killing that person or preventing them from extracting the briefcase that certain person droped when he/she got killed...
*You have limited time to extract the VIP or the Briefcase to a safe place...
SPECIAL PARAMETERS:
fail to extract the VIP = economical problems or "central command unhappiness"...
fail to extract the briefcase (that was containing valiable research data, inteligence reports or whatever was on it) = higher alien activity or something like it...
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"Search & Rescue - Artifact Of Danger(AOD)/Artifact Of Research(AOR)" :
*Aliens are attacking a certain AOD, for example, the core of a nuclear reactor or an high-priority research artifact...
*Your job is to defend the objective for some time, untill all waves of aliens are gone or a kinda major rescue team arives...
*You must open your way to the objective, and once there, you must defend it against a certain number of aliens/alien-waves or for a certain time...if your rescue team dies or the objective gets destroyed, you fail...
SPECIAL PARAMETERS:
if you fail at AOD, you lose your crew (the rescue team members die, due to the explosion/nuclear fallout/viral contamination or whatever was the AOD)...
if you fail at AOR, you get one or some of your current researches back to point zero, or an penalty related to your researches...
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-BASED ON OTHER USER IDEA-
"SURVIVAL" :
*when one crew gets shotdown by aliens over land, it has a 0%-to-50% chance of being able to get a emergency landing...in case it happens, you have to option to send a rescue team or not...if you accept, then you are moved to the crashsite to control the survivors in battle...
*the survivors must, well, survive, untill the rescue team comes to, well, rescue them... ;D
*you are to hold your ground for a certain time (countdown) or for a certain number of aliens-to-kill...
*its important to notice that there is a chance to lose crewmembers and/or equipment BEFORE the mission starts...with means you cant relly that your gonna be able to use all members of the crew or all equipment...still, it will happen for you to not lose any crew nor equipment at most part of the time, becouse if the landing is brute enough to get crewmenbers killed or equipment loss, its also able to trigger the explosive equipment carried, killing all, with is already counted in the 50%+ chance of NOT TRIGGERING an survival mission...
SPECIAL PARAMETERS:
*this mission does only happens for transport aircraft, fighter-planes will never ever trigger an survival mission...
*this mission has from 0% to up to 50% of chance of happening, with means you cant expect to retrieve your crew always...by the invert, its a great chance they die in the landing or simply not get able to emergency land...and so, not trigger an survival mission...
*you may lose some crewmembers and equipment during the emergency landing...but in case it happens, you lose few...
*in case you succed at surviving, you get all your surviving crew in the flight back to base with the rescue team...the flight of the rescue team is invulnerable, to prevent bugs...alien aircrafts will simply ignore it during the flight back to base...BUT IN CASE THE RESCUE GETS SHOTDOWN DURING THE GO TO THE RESCUE, THEN U LOSE BOTH CREWS...so its a good idea to send fighter aircrafts to scort the rescue team path...
*in case you succed at surviving, only your crewmembers are saved, all the equipment or most of the equipment is left behind due to the limitation on the wheight the rescue aircraft can carrie...(this is for the rescued crew equipment, the rescue-team equipment is untouched)
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these are my ideas for new mission tipes, hope you like them...
your opinions aboult them would be apretiated...
sorry for any error in english...my language is very diferent from english...just hope i didnt made any major mistake and that my ideas are understandable...
Regards, Digin_BR.
EDIT: sorry for extremely long post as well...
Destructavator:
Hi, Welcome to the forum,
Some of these do sound like interesting ideas, but I'd be surprised if they really all made it into the game, as many sound like they might over-complicate the game mechanics.
I will say that ideas such as defending dropships that have been shot down have been proposed more than once, and even that one I don't know how likely it is to make it into the game soon.
As far as I know there are a few things in the works for more missions types, not just "hunt down all aliens and avoid hurting any civilians" like most missions are, namely defending a base from alien attack and invading an alien base. The development version already has base defense missions although I think they are still being worked on, just like everything else in the coming 2.3, although 2.3 still has quite a bit to be done before release.
shevegen:
Well a compromise might be to try out some new mission types (if they are easy to implement)
and ask for feedback.
The "limited time" approach might enhance the game perhaps, for a very few limited missions.
I cant think of a real mission right now which enhances this hehe ... but maybe we could keep it in
mind and find a scenario which could make sense (and provides fun) ... perhaps time-based
explosions where aliens want to destroy a dam, or a power generator, and your units need to
destroy that device before it goes off (and causes huge destruction)
Anyway, I am happy to try out different maps all the time, I felt that the positioning of soliders
and finding of the aliens is one of the most fun aspect of the game, and so every change to maps,
new objects or anything, just adds to the fun of the game (or challenge)
Digin_BR:
yea, thats the whole point behind my ideas on new mission types...the current stable version(2.1) kinda does only have "hunt aliens + cover civilians" as objective...and the game dosent take too much to become monotone (repeating "same mission" over and over)...
actualy, to talk the truth, i think the current "replay factor" is trash, if u played the game once, at the second time you play it is simply a perfect copy of the 1st...even alien positions become predictable enough to be able to play in hard with just a bunch of flashbangs, smoke grenades and a knife as equipment of the soldiers, and still get 5+ survivors even in open-camp maps...(and yes, im talking very very seriously aboult that...give it a try if u never did...)
at last mission types are much easyer to implement than most things, and they would add some real punch-up to the games replay factor...improving alien spawnpoints would make theyr starting positions less predictable and help too...there are maps on 2.1 that just have 2 sets of spawnpoints...man, there is a scenario where my snipers take 5 aliens down before the 3rd turn...3 of em at the very 1st turn sometimes...so, seriously, this game needs some real improvements on the replay factor...
another important point is that its taking way too much time for new releaces to come out...the latest stable version is already 1 year old!...the developer team is packing way too much improvements before next releasse...
guys! one improvement-pack at a time!
no need for a 100% remastered game per releasse!
do you notice that this way, the time that it usualy takes to releasse a new version in other games, you are going to spend JUST FIXING BUGS of your releasse?
homunculus:
well, if the civilians are killed the aliens might move back to the ufo and take off.
--- Quote from: Digin_BR on July 06, 2009, 10:33:12 pm ---[...]
guys! one improvement-pack at a time!
no need for a 100% remastered game per releasse!
do you notice that this way, the time that it usualy takes to releasse a new version in other games, you are going to spend JUST FIXING BUGS of your releasse?
--- End quote ---
lol, don't worry, they either don't fix the bugs or else the stable release is years away.
nothing to worry about either way.
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