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Author Topic: Links for 2.3 Development Binaries - Full Builts & Incremental Builts Only  (Read 89731 times)

odie

  • Guest
UFOAI Developer's Built 2.3 R24137
« Reply #15 on: April 22, 2009, 10:37:23 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24137 is being uploaded to nakido.
(Last complete maps rebuilt as of R24126.)

Its now uploading to nakido and ETA abt maybe 3-5 hrs before at completion. (Started 4.30pm today (Afternoon updates) +8GMT)

The file's not ready yet, but when it is, it will be at this:
UFOAI 2.3 R24137 Developer's Built

I will have an acknowledgement once this is done. =)
Done!

Toodles!
« Last Edit: April 23, 2009, 06:49:16 am by odie »

Offline BTAxis

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F nakido coins!!!!!!!!!!!!!!!!!!!!!!!!!!

Put this 2.3 on some better side for download and stop complicate!!!!!!!!!!!!!!!!!

Let's keep it civil, shall we?

odie

  • Guest
UFO 2.3 Developer's Edition R24147
« Reply #17 on: April 23, 2009, 06:50:58 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24147 is being uploaded to nakido.
(Last complete maps rebuilt as of R24126.)

Its now uploaded uploading to nakido and ETA abt maybe 3-5 hrs before completion. (Started 12.40pm +8GMT today [Morning Updates])

The file's not ready yet, but when it is, it will be at this:
UFOAI 2.3 R24147 Developer's Built

I will have an acknowledgement once this is done. =)

Toodles!



Let's keep it civil, shall we?
Hi BTAxis,

On this point, i believe that the war's not started by me.

Besides, its already very clear at the top when i started the thread did i not? :)
Dear UFOAI-ers,

Lets just keep this thread to strictly only posting of 2.3 Developer's Builts - Either full or incrementals.
When posting of a new download, pls do so this way: ..... etc...etc....etc *snip*

PS: Probably, can u help me delete his irrelevant post and post him a MOD warning pls. Thanks.

Aniwae, thanks for the mediation efforts. :) Indeed, this thread should be only for posting of binaries. Cheers! (Lets not get distracted by sillies like these.)
« Last Edit: April 23, 2009, 10:44:46 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24153
« Reply #18 on: April 24, 2009, 04:43:56 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24153 is being uploaded to nakido.
(Last complete maps rebuilt as of R24126.)

Its now uploaded uploading to nakido and ETA abt maybe 3-5 hrs before completion. (Started 10.30am +8GMT today [Morning Updates])

The file's not ready yet, but when it is, it will be at this:
UFOAI 2.3 R24153 Developer's Built

I will have an acknowledgement once this is done. =)
Done

Toodles!
« Last Edit: April 24, 2009, 11:10:58 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24158
« Reply #19 on: April 25, 2009, 05:35:00 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24158 is uploaded to nakido.
(Last complete maps rebuilt as of R24126.)

Its now uploadeduploading to nakido and ETA abt maybe 3-5 hrs before completion. (Started 10.30am +8GMT today [Morning Updates])

The file's ready yet, but when it is, it will be at this:
UFOAI 2.3 R24158 Developer's Built

I will have an acknowledgement once this is done. =)
Done

Toodles!

Change logs:
Check it out here.
« Last Edit: April 28, 2009, 07:57:10 am by odie »

Offline Destructavator

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FYI to all, I'm going to try to upload a new build tonight, overnight to my own website as I know its been a while.

I'm still rebuilding all the maps clean, almost done, and it looks like many path-finding issues have seen progress with the last few revisions, so if I get it uploaded successfully it should be a bit more playable than past ones (relatively).

Hopefully I'll be able to replace this post with a link tomorrow morning...

- Dave

Edit: Here it is:

http://www.destructavator.com/92dl/ufoai_2_3dev_r24255_m24250.exe

Interestingly enough, after rebuilding all the maps with r24250 I updated from SVN right before starting upload, and between r24250 and 24255 a change was done to the map compiler, ufo2map, which updated routing and resulted in a speed increase with the maps.
Because my version has these slightly out-of-date maps, testers may want to grab Odie's version, and only grab this one if they have downloading issues and want to get it from a different location.
« Last Edit: April 28, 2009, 01:01:45 pm by Destructavator »

odie

  • Guest
UFOAI Developer's Built 2.3 R24255 (With Complete Maps Rebuilt)
« Reply #21 on: April 28, 2009, 08:00:11 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24255 is compiled and is being uploaded to nakido.
(Last complete maps rebuilt as of R24255.)

Its now uploadeduploading to nakido and ETA abt maybe 3-5 hrs before completion. (Started 1.45pm +8GMT today [Morning Updates])

The file's ready yet, but when it is, it will be at this:
UFOAI 2.3 R24255 Developer's Built

I will have an acknowledgement once this is done. =)
Done

Toodles!

PS: There have been well over 150 updates since my last upload over saturday. So pls install this instead over my previous versions, unless u folks wanna test earlier versions.

Destructavator is also uploading a version to his server. So, if u dun like nakido, try his if u wan. :P Else, just wait for mine. Toodles!
« Last Edit: April 28, 2009, 11:03:26 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24273 (Complete Maps Rebuilt as of R24262)
« Reply #22 on: April 28, 2009, 11:05:07 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24273 is compiled and is being uploaded to nakido.
(Last complete maps rebuilt as of R24262 - Nothing major since 24262 to 24273.)

Its now uploaded being uploading to nakido and ETA abt maybe 3 hrs before completion. (Started 10.30am +8GMT today [Morning Updates])

The file's Ready yet, but when it is, it will be at this:
UFOAI 2.3 R24273 Developer's Built

I will have an acknowledgement once this is done. =)
Done (As of 12.49pm, +8GMT)

Toodles!

PS: Destructavator has uploaded is also uploading an earlier version to his server. So, if u dun like nakido, try his if u wan. :P Else, just wait for mine. Toodles!

Destructavator's download here

PS2: Dun like these arrangements?? THEN STOP WHINING and get your own SVN versions and be thankful we did this so far when u finally get urs working. lol. Okie, i am cranky, cos today AND yesterday =2 x uber rainy days......


PS3: Sorry abt canceling an earlier 24262 scheduled release, because this morning when i stepped to office, i decide to redo the svn update and give us a better revision. :)
« Last Edit: April 29, 2009, 06:49:37 am by odie »

odie

  • Guest
Pls Help to Sticky This Please
« Reply #23 on: April 29, 2009, 08:55:12 am »
Hi,

Would one of the forum mods pls help me to sticky this pls? Thanks.

:)


***update***
Thanks! :)
« Last Edit: April 30, 2009, 04:18:39 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24294
« Reply #24 on: April 30, 2009, 05:11:24 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24294 is compiled and is being uploaded to nakido.
(Last complete maps rebuilt as of R24262)

Its now uploaded being uploading to nakido and ETA abt maybe 3 hrs before completion. (Started 11.10am +8GMT today [Morning Updates])

The file's Ready yet, but when it is, it will be at this:
UFOAI 2.3 R24294 Developer's Built

I will have an acknowledgement once this is done. =)
Done (As of 3pm, +8GMT)

Toodles!

PS: This is the last update of the week cos tml is holidays in singapore! And i will be OUT! Yay! :P
« Last Edit: April 30, 2009, 11:54:00 am by odie »

odie

  • Guest
UFOAI Developer's Built 2.3 R24322 (Complete Maps Rebuilt As Of R24322)
« Reply #25 on: May 04, 2009, 04:59:33 am »
A new DEBUG version, complete clean rebuilt in codeblocks, R24322 is compiled and is being uploaded to nakido.
(Last complete maps rebuilt as of this revision - R24322)

Its now uploaded being uploaded to nakido and ETA abt maybe 2-3 hrs before completion. (Started 2.11pm +8GMT today [Morning Updates])

The file's Ready yet, but when it is, it will be at this:
UFOAI 2.3 R24322 Developer's Built (No Links Yet)

I will have an acknowledgement once this is done. =)
DONE(As of 4.42pm, +8GMT)

Toodles!
« Last Edit: May 04, 2009, 10:54:53 am by odie »

odie

  • Guest
Out of Touch - +R24362 On Errors
« Reply #26 on: May 07, 2009, 04:44:12 am »
Dear Folks,

I am back again!
Out for 2 days due to being very sick (nope, not the H1N1, though had fever and flu-like symptoms).

Just TSVNed the latest version - R24362, but do not expect any updates today..... its full of errors.

Logged a forum help already....... Meanwhile, please be patient. =)

For those interested in error, here's the code:
Code: [Select]

-------------- Build: windows_debug in game ---------------

Compiling: ..\..\src\game\g_ai.c
Compiling: ..\..\src\game\g_ai_lua.c
Compiling: ..\..\src\game\g_client.c
Compiling: ..\..\src\game\g_cmds.c
Compiling: ..\..\src\game\g_combat.c
Compiling: ..\..\src\game\g_func.c
Compiling: ..\..\src\game\g_main.c
Compiling: ..\..\src\game\g_phys.c
Compiling: ..\..\src\game\g_reaction.c
Compiling: ..\..\src\game\g_spawn.c
Compiling: ..\..\src\game\g_svcmds.c
Compiling: ..\..\src\game\g_trigger.c
Compiling: ..\..\src\game\g_utils.c
Compiling: ..\..\src\game\inv_shared.c
Compiling: ..\..\src\game\lua\lapi.c
Compiling: ..\..\src\game\lua\lauxlib.c
Compiling: ..\..\src\game\lua\lbaselib.c
Compiling: ..\..\src\game\lua\lcode.c
Compiling: ..\..\src\game\lua\ldblib.c
Compiling: ..\..\src\game\lua\ldebug.c
Compiling: ..\..\src\game\lua\ldo.c
Compiling: ..\..\src\game\lua\ldump.c
Compiling: ..\..\src\game\lua\lfunc.c
Compiling: ..\..\src\game\lua\lgc.c
Compiling: ..\..\src\game\lua\linit.c
Compiling: ..\..\src\game\lua\liolib.c
Compiling: ..\..\src\game\lua\llex.c
Compiling: ..\..\src\game\lua\lmathlib.c
Compiling: ..\..\src\game\lua\lmem.c
Compiling: ..\..\src\game\lua\loadlib.c
Compiling: ..\..\src\game\lua\lobject.c
Compiling: ..\..\src\game\lua\lopcodes.c
Compiling: ..\..\src\game\lua\loslib.c
Compiling: ..\..\src\game\lua\lparser.c
Compiling: ..\..\src\game\lua\lstate.c
Compiling: ..\..\src\game\lua\lstring.c
Compiling: ..\..\src\game\lua\lstrlib.c
Compiling: ..\..\src\game\lua\ltable.c
Compiling: ..\..\src\game\lua\ltablib.c
Compiling: ..\..\src\game\lua\ltm.c
Compiling: ..\..\src\game\lua\lua.c
Compiling: ..\..\src\game\lua\lundump.c
Compiling: ..\..\src\game\lua\lvm.c
Compiling: ..\..\src\game\lua\lzio.c
Compiling: ..\..\src\game\lua\print.c
Compiling: ..\..\src\game\q_shared.c
Compiling: ..\..\src\shared\infostring.c
Compiling: ..\..\src\shared\mathlib.c
Compiling: ..\..\src\shared\parse.c
Compiling: ..\..\src\shared\shared.c
Linking dynamic library: ..\..\base\game.dll
Output size is 1.60 MB

-------------- Build: windows_debug in ufo2map ---------------

Compiling: ..\..\src\common\files.c
Compiling: ..\..\src\common\ioapi.c
Compiling: ..\..\src\common\mem.c
Compiling: ..\..\src\common\routing.c
Compiling: ..\..\src\common\tracing.c
Compiling: ..\..\src\common\unzip.c
Compiling: ..\..\src\ports\windows\win_shared.c
Compiling: ..\..\src\shared\byte.c
Compiling: ..\..\src\shared\entitiesdef.c
Compiling: ..\..\src\shared\mathlib.c
Compiling: ..\..\src\shared\parse.c
Compiling: ..\..\src\shared\shared.c
Compiling: ..\..\src\tools\ufo2map\brushbsp.c
Compiling: ..\..\src\tools\ufo2map\bsp.c
Compiling: ..\..\src\tools\ufo2map\check\check.c
Compiling: ..\..\src\tools\ufo2map\check\checkentities.c
Compiling: ..\..\src\tools\ufo2map\check\checklib.c
Compiling: ..\..\src\tools\ufo2map\common\aselib.c
Compiling: ..\..\src\tools\ufo2map\common\bspfile.c
Compiling: ..\..\src\tools\ufo2map\common\imagelib.c
Compiling: ..\..\src\tools\ufo2map\common\polylib.c
Compiling: ..\..\src\tools\ufo2map\common\scriplib.c
Compiling: ..\..\src\tools\ufo2map\common\trace.c
Compiling: ..\..\src\tools\ufo2map\csg.c
Compiling: ..\..\src\tools\ufo2map\faces.c
Compiling: ..\..\src\tools\ufo2map\levels.c
Compiling: ..\..\src\tools\ufo2map\lighting.c
Compiling: ..\..\src\tools\ufo2map\lightmap.c
Compiling: ..\..\src\tools\ufo2map\map.c
Compiling: ..\..\src\tools\ufo2map\patches.c
Compiling: ..\..\src\tools\ufo2map\portals.c
Compiling: ..\..\src\tools\ufo2map\routing.c
Compiling: ..\..\src\tools\ufo2map\textures.c
Compiling: ..\..\src\tools\ufo2map\threads.c
Compiling: ..\..\src\tools\ufo2map\tree.c
In file included from c:/development/Codeblocks/mingw/include/jpeglib.h:28,
                 from C:\SVN Update\src\tools\ufo2map\/common/imagelib.h:31,
                 from C:\SVN Update\src\tools\ufo2map\/bsp.h:36,
                 from C:\SVN Update\src\tools\ufo2map\threads.c:25:
c:/development/Codeblocks/mingw/include/jconfig.h:25:1: warning: "HAVE_STDLIB_H" redefined
In file included from c:/development/Codeblocks/mingw/include/SDL/SDL_stdinc.h:28,
                 from c:/development/Codeblocks/mingw/include/SDL/SDL_thread.h:31,
                 from C:\SVN Update\src\tools\ufo2map\threads.c:23:
c:/development/Codeblocks/mingw/include/SDL/SDL_config.h:67:1: warning: this is the location of the previous definition
Compiling: ..\..\src\tools\ufo2map\ufo2map.c
Compiling: ..\..\src\tools\ufo2map\writebsp.c
Linking console executable: ..\..\ufo2map.exe
Output size is 2.19 MB

-------------- Build: windows_debug in ufo_ded ---------------

Compiling: ..\..\src\common\cmd.c
Compiling: ..\..\src\common\cmodel.c
Compiling: ..\..\src\common\common.c
Compiling: ..\..\src\common\cvar.c
Compiling: ..\..\src\common\dbuffer.c
Compiling: ..\..\src\common\files.c
Compiling: ..\..\src\common\http.c
Compiling: ..\..\src\common\ioapi.c
Compiling: ..\..\src\common\md4.c
Compiling: ..\..\src\common\mem.c
Compiling: ..\..\src\common\msg.c
Compiling: ..\..\src\common\net.c
Compiling: ..\..\src\common\netpack.c
Compiling: ..\..\src\common\pqueue.c
Compiling: ..\..\src\common\routing.c
Compiling: ..\..\src\common\scripts.c
Compiling: ..\..\src\common\tracing.c
Compiling: ..\..\src\common\unzip.c
Compiling: ..\..\src\game\inv_shared.c
Compiling: ..\..\src\game\q_shared.c
Compiling: ..\..\src\ports\windows\ufo.rc
Compiling: ..\..\src\ports\windows\win_console.c
Compiling: ..\..\src\ports\windows\win_main.c
Compiling: ..\..\src\ports\windows\win_shared.c
Compiling: ..\..\src\server\sv_ccmds.c
Compiling: ..\..\src\server\sv_clientstub.c
Compiling: ..\..\src\server\sv_game.c
Compiling: ..\..\src\server\sv_init.c
Compiling: ..\..\src\server\sv_main.c
Compiling: ..\..\src\server\sv_send.c
Compiling: ..\..\src\server\sv_user.c
Compiling: ..\..\src\server\sv_world.c
Compiling: ..\..\src\shared\byte.c
Compiling: ..\..\src\shared\infostring.c
Compiling: ..\..\src\shared\mathlib.c
Compiling: ..\..\src\shared\parse.c
Compiling: ..\..\src\shared\shared.c
Linking executable: ..\..\ufo_ded.exe
Output size is 1.58 MB

-------------- Build: windows_debug in ufo ---------------

Compiling: ..\..\src\client\campaign\cp_aircraft.c
Compiling: ..\..\src\client\campaign\cp_aircraft_callbacks.c
Compiling: ..\..\src\client\campaign\cp_airfight.c
Compiling: ..\..\src\client\campaign\cp_alien_interest.c
Compiling: ..\..\src\client\campaign\cp_alienbase.c
Compiling: ..\..\src\client\campaign\cp_aliencont.c
Compiling: ..\..\src\client\campaign\cp_aliencont_callbacks.c
Compiling: ..\..\src\client\campaign\cp_base.c
Compiling: ..\..\src\client\campaign\cp_base_callbacks.c
Compiling: ..\..\src\client\campaign\cp_campaign.c
Compiling: ..\..\src\client\campaign\cp_employee.c
Compiling: ..\..\src\client\campaign\cp_employee_callbacks.c
Compiling: ..\..\src\client\campaign\cp_event.c
Compiling: ..\..\src\client\campaign\cp_fightequip_callbacks.c
Compiling: ..\..\src\client\campaign\cp_hospital.c
Compiling: ..\..\src\client\campaign\cp_hospital_callbacks.c
Compiling: ..\..\src\client\campaign\cp_installation.c
Compiling: ..\..\src\client\campaign\cp_installation_callbacks.c
Compiling: ..\..\src\client\campaign\cp_map.c
Compiling: ..\..\src\client\campaign\cp_mapfightequip.c
Compiling: ..\..\src\client\campaign\cp_market.c
Compiling: ..\..\src\client\campaign\cp_market_callbacks.c
Compiling: ..\..\src\client\campaign\cp_messageoptions.c
Compiling: ..\..\src\client\campaign\cp_messageoptions_callbacks.c
Compiling: ..\..\src\client\campaign\cp_messages.c
Compiling: ..\..\src\client\campaign\cp_mission_triggers.c
Compiling: ..\..\src\client\campaign\cp_missions.c
Compiling: ..\..\src\client\campaign\cp_nation.c
Compiling: ..\..\src\client\campaign\cp_nations.c
Compiling: ..\..\src\client\campaign\cp_parse.c
Compiling: ..\..\src\client\campaign\cp_popup.c
Compiling: ..\..\src\client\campaign\cp_produce.c
Compiling: ..\..\src\client\campaign\cp_produce_callbacks.c
Compiling: ..\..\src\client\campaign\cp_radar.c
Compiling: ..\..\src\client\campaign\cp_rank.c
Compiling: ..\..\src\client\campaign\cp_research.c
Compiling: ..\..\src\client\campaign\cp_research_callbacks.c
Compiling: ..\..\src\client\campaign\cp_save.c
Compiling: ..\..\src\client\campaign\cp_team.c
Compiling: ..\..\src\client\campaign\cp_team_callbacks.c
Compiling: ..\..\src\client\campaign\cp_time.c
Compiling: ..\..\src\client\campaign\cp_transfer.c
Compiling: ..\..\src\client\campaign\cp_transfer_callbacks.c
Compiling: ..\..\src\client\campaign\cp_ufo.c
Compiling: ..\..\src\client\campaign\cp_ufopedia.c
Compiling: ..\..\src\client\campaign\cp_uforecovery.c
Compiling: ..\..\src\client\campaign\cp_uforecovery_callbacks.c
Compiling: ..\..\src\client\campaign\cp_xvi.c
Compiling: ..\..\src\client\campaign\missions\cp_mission_baseattack.c
Compiling: ..\..\src\client\campaign\missions\cp_mission_buildbase.c
Compiling: ..\..\src\client\campaign\missions\cp_mission_harvest.c
Compiling: ..\..\src\client\campaign\missions\cp_mission_intercept.c
Compiling: ..\..\src\client\campaign\missions\cp_mission_recon.c
Compiling: ..\..\src\client\campaign\missions\cp_mission_supply.c
Compiling: ..\..\src\client\campaign\missions\cp_mission_terror.c
Compiling: ..\..\src\client\campaign\missions\cp_mission_xvi.c
Compiling: ..\..\src\client\cl_actor.c
Compiling: ..\..\src\client\cl_cinematic.c
Compiling: ..\..\src\client\cl_cinematic_ogm.c
Compiling: ..\..\src\client\cl_cinematic_roq.c
C:\SVN Update\src\client\cl_cinematic_ogm.c:30:18: xvid.h: No such file or directory
C:\SVN Update\src\client\cl_cinematic_ogm.c:33:27: theora/theora.h: No such file or directory
C:\SVN Update\src\client\cl_cinematic_ogm.c:66: error: syntax error before "xvid_dec_stats_t"
C:\SVN Update\src\client\cl_cinematic_ogm.c:66: warning: no semicolon at end of struct or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:71: error: syntax error before "th_info"
C:\SVN Update\src\client\cl_cinematic_ogm.c:71: warning: type defaults to `int' in declaration of `th_info'
C:\SVN Update\src\client\cl_cinematic_ogm.c:71: warning: data definition has no type or storage class
C:\SVN Update\src\client\cl_cinematic_ogm.c:72: error: syntax error before "th_comment"
C:\SVN Update\src\client\cl_cinematic_ogm.c:72: warning: type defaults to `int' in declaration of `th_comment'
C:\SVN Update\src\client\cl_cinematic_ogm.c:72: warning: data definition has no type or storage class
C:\SVN Update\src\client\cl_cinematic_ogm.c:73: error: syntax error before "th_state"
C:\SVN Update\src\client\cl_cinematic_ogm.c:73: warning: type defaults to `int' in declaration of `th_state'
C:\SVN Update\src\client\cl_cinematic_ogm.c:73: warning: data definition has no type or storage class
C:\SVN Update\src\client\cl_cinematic_ogm.c:75: error: syntax error before "th_yuvbuffer"
C:\SVN Update\src\client\cl_cinematic_ogm.c:75: warning: type defaults to `int' in declaration of `th_yuvbuffer'
C:\SVN Update\src\client\cl_cinematic_ogm.c:75: warning: data definition has no type or storage class
C:\SVN Update\src\client\cl_cinematic_ogm.c:85: error: syntax error before '}' token
C:\SVN Update\src\client\cl_cinematic_ogm.c:85: warning: type defaults to `int' in declaration of `ogmCinematic_t'
C:\SVN Update\src\client\cl_cinematic_ogm.c:85: warning: data definition has no type or storage class
C:\SVN Update\src\client\cl_cinematic_ogm.c:87: error: syntax error before "ogmCin"
C:\SVN Update\src\client\cl_cinematic_ogm.c:87: warning: type defaults to `int' in declaration of `ogmCin'
C:\SVN Update\src\client\cl_cinematic_ogm.c:87: warning: data definition has no type or storage class
C:\SVN Update\src\client\cl_cinematic_ogm.c: In function `CIN_XVID_Init':
C:\SVN Update\src\client\cl_cinematic_ogm.c:99: error: `xvid_gbl_init_t' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:99: error: (Each undeclared identifier is reported only once
C:\SVN Update\src\client\cl_cinematic_ogm.c:99: error: for each function it appears in.)
C:\SVN Update\src\client\cl_cinematic_ogm.c:99: error: syntax error before "xvid_gbl_init"
C:\SVN Update\src\client\cl_cinematic_ogm.c:100: error: `xvid_dec_create_t' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:103: error: `xvid_gbl_init' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:104: error: `xvid_dec_create' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:107: error: `XVID_VERSION' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:112: warning: implicit declaration of function `xvid_global'
C:\SVN Update\src\client\cl_cinematic_ogm.c:121: warning: implicit declaration of function `xvid_decore'
C:\SVN Update\src\client\cl_cinematic_ogm.c:121: error: `XVID_DEC_CREATE' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:123: error: request for member `xvidDecodeHandle' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c: In function `CIN_XVID_Decode':
C:\SVN Update\src\client\cl_cinematic_ogm.c:132: error: `xvid_dec_frame_t' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:132: error: syntax error before "xvid_dec_frame"
C:\SVN Update\src\client\cl_cinematic_ogm.c:135: error: `xvid_dec_frame' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:136: error: request for member `xvidDecodeStats' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:136: error: `xvid_dec_stats_t' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:139: error: `XVID_VERSION' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:140: error: request for member `xvidDecodeStats' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:143: error: `XVID_LOWDELAY' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:150: error: request for member `outputBuffer' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:151: error: request for member `outputWidht' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:152: error: request for member `outputBuffer' in something not a structure or union
Compiling: ..\..\src\client\cl_console.c
C:\SVN Update\src\client\cl_cinematic_ogm.c:153: error: `XVID_CSP_NULL' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:155: error: `XVID_CSP_RGBA' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:157: error: request for member `xvidDecodeHandle' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:157: error: `XVID_DEC_DECODE' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c:157: error: request for member `xvidDecodeStats' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c: In function `CIN_XVID_Shutdown':
C:\SVN Update\src\client\cl_cinematic_ogm.c:166: error: request for member `xvidDecodeHandle' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:167: error: request for member `xvidDecodeHandle' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:167: error: `XVID_DEC_DESTROY' undeclared (first use in this function)
C:\SVN Update\src\client\cl_cinematic_ogm.c: In function `CIN_OGM_LoadBlockToSync':
C:\SVN Update\src\client\cl_cinematic_ogm.c:180: error: request for member `ogmFile' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:180: error: request for member `ogmFile' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:181: error: request for member `oy' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:182: error: request for member `ogmFile' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:183: error: request for member `oy' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c: In function `CIN_OGM_LoadPagesToStream':
C:\SVN Update\src\client\cl_cinematic_ogm.c:203: error: request for member `oy' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:206: error: request for member `os_audio' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:207: error: request for member `os_audio' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:210: error: request for member `os_video' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:211: error: request for member `os_video' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c: In function `CIN_OGM_LoadAudioFrame':
C:\SVN Update\src\client\cl_cinematic_ogm.c:246: error: request for member `vd' in something not a structure or union
C:\SVN Update\src\client\cl_cinematic_ogm.c:248: error: request for member `currentTime' in something not a structure or union
Compiling: ..\..\src\client\cl_game.c
Process terminated with status 1 (0 minutes, 44 seconds)
50 errors, 17 warnings
 
Process terminated with status 0 (0 minutes, 44 seconds)
50 errors, 17 warnings

Link for the current discussion i opened

Offline fantasy29

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haha hello Odi!

Hope you will get ok, because N1H1 is sick thing! This mean DEAD stuffs.

I hope you will get one clean-nobuged version of UFOAI.

Have a nice medics.

PS.: And dont jump around anymore man. You will get more sicker. hahha






odie

  • Guest
haha hello Odi!

Hope you will get ok, because N1H1 is sick thing! This mean DEAD stuffs.

I hope you will get one clean-nobuged version of UFOAI.

Have a nice medics.

PS.: And dont jump around anymore man. You will get more sicker. hahha


Hi fantasy29,

Thanks for concerns. :) I am sure everyone on the team and those outside the team (i am not part of the official development team, just like u - a fan who helps to compile dev revisions)..... are working hard at getting the current hiccups resolved. :)

Will rest well de. In fact, i am almost completely healed after resting a full 3 days. :P And PS: I do jump....as Odie (note the spelling) loves jumping as he's super uber hyper. lol.

Meanwhile, are u able to help anywhere with the team's needs? Check out the "What u can do to help" forum. :)

PS: This thread is meant to be kept cleanly as possible for download links onli. :) U can PM (Private msg) me or open an offtopic thread for discussions on H1N1. :D

Cheers!

odie

  • Guest
Still No Updates As of Now....
« Reply #29 on: May 13, 2009, 05:50:49 am »
Dear Folks,

I am sorry that I have not been able to upload new binaries as of even today since the 4th may..... trying to resolve some CB major issues......

Meanwhile, the latest binaries for me is still at:
UFO AI 2.3 Development R24322

You may wanna patch it with Muton's patch at moment to get it going at:
[/url=http://ufoai.ninex.info/forum/index.php?topic=2830.msg25978#msg25978]Muton's current patch[/url]

Wish me luck in getting this CB issue done! :D