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UFO:Alien Invasion
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Development
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Coding
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Latest trunk build
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Topic: Latest trunk build (Read 71507 times)
BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Latest trunk build
«
Reply #90 on:
September 05, 2008, 01:19:20 pm »
I just copied gdb.exe to the UFO:AI dir.
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TrashMan
Captain
Posts: 833
Re: Latest trunk build
«
Reply #91 on:
September 05, 2008, 01:47:45 pm »
Hm...strange results
[attachment deleted by admin]
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Latest trunk build
«
Reply #92 on:
September 05, 2008, 05:33:53 pm »
that really looks like the vertexbuffer bug which i fixed already - are you sure that you are using latest rev?
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Latest trunk build
«
Reply #93 on:
September 05, 2008, 06:28:41 pm »
It says 2.2.1 in the dir there. Did you delete everything first when you checked out trunk? I can't imagine you didn't because otherwise you'd get a ton of errors, but hey, can't be too sure.
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TrashMan
Captain
Posts: 833
Re: Latest trunk build
«
Reply #94 on:
September 05, 2008, 07:34:03 pm »
I overwritten everything with files from the SVN.... the game worked fine before.... This crashing is a recent happening.
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TrashMan
Captain
Posts: 833
Re: Latest trunk build
«
Reply #95 on:
September 06, 2008, 10:36:43 pm »
To explain a bit more in detail.
The 2.2.1 is installed inside one folder and the SVN is downloaded in another. Then I copy/paste hte files from the SVN inot the 2.2.1 and overwrite everything. Game worked without problems for me before.
Should I try another build? Or is there some other test I could try? It seems to always crash when it's about to lead the Geosphere - start a new game or load an old one.
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Latest trunk build
«
Reply #96 on:
September 07, 2008, 12:11:46 pm »
the problem here is, that you didn't remove (with the overwrite of existing files) the files that we removed from svn (or renamed)
this might lead to problems
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TrashMan
Captain
Posts: 833
Re: Latest trunk build
«
Reply #97 on:
September 07, 2008, 02:40:44 pm »
Well, I deleted all folders and files except for the maps, models and textures, and then copied them from the SVN. Still crashes....
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Latest trunk build
«
Reply #98 on:
September 07, 2008, 04:32:54 pm »
You're not supposed to "copy from SVN". The SVN checkout is a complete package.
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TrashMan
Captain
Posts: 833
Re: Latest trunk build
«
Reply #99 on:
September 07, 2008, 07:01:03 pm »
Yeah, well I test some models and images in-game, so i don't want to mess with the SVN folder and the files in it.
Besides, I just tried starting the game from the SVN folder - the same crash happens.
«
Last Edit: September 07, 2008, 07:03:14 pm by TrashMan
»
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Kildor
Project Artist
Captain
Posts: 757
Project mapper and some other stuff`er
Re: Latest trunk build
«
Reply #100 on:
September 07, 2008, 07:50:10 pm »
Try to svn-update and rebuild game. And, if you use C::B package, now default project is radiant, so you need to change it manually to ufo.
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Latest trunk build
«
Reply #101 on:
September 07, 2008, 07:54:10 pm »
Or just rebuild the whole workspace (from the build menu). That will build all the projects.
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TrashMan
Captain
Posts: 833
Re: Latest trunk build
«
Reply #102 on:
September 07, 2008, 11:03:30 pm »
I have been re-building it and re-compiling the maps after each SVN update I did....am I missing something?
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TrashMan
Captain
Posts: 833
Re: Latest trunk build
«
Reply #103 on:
September 16, 2008, 03:27:30 pm »
I updated everything, re-compiled all maps, re-built the code (copied the radiant and contrib folders to where they should be too)...still I get a geoscape crash.
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TrashMan
Captain
Posts: 833
Re: Latest trunk build
«
Reply #104 on:
October 01, 2008, 03:24:06 pm »
And again...this is getting tiresome.
Hm..maybe if I delete and re-compile all maps...
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UFO:Alien Invasion
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Development
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Latest trunk build