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Author Topic: Latest trunk build  (Read 71495 times)

Offline TrashMan

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Re: Latest trunk build
« Reply #105 on: October 22, 2008, 06:43:36 pm »
Well, I updated, deleted the old maps folder and replaced all other files. Re-complied the .exe... compiling all maps now. If this doesn't work I'm giving up and removing the game from my HDD completely.

Offline Kildor

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Re: Latest trunk build
« Reply #106 on: October 22, 2008, 06:52:24 pm »
If you use SVN, what problems to just checkout, compile and run from svn directory? And don`t forget to copy dlls from contrib/dlls.

PS: current trunk is not a good target to play, to many bugs, to many regressions.

Offline TrashMan

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Re: Latest trunk build
« Reply #107 on: October 22, 2008, 06:54:39 pm »
I have tried to run from SVN directory too :(

Now I'm waiting for the compile to be done...


It's done...Aaaaaaannnddd.....


*****
FS_LoadFile: Could not open models/weapons/autocannon/autocannon.md3
FS_OpenFile: can't find models/weapons/autocannon/autocannon.dpm
FS_LoadFile: Could not open models/weapons/autocannon/autocannon.dpm
R_RegisterModelShort: Could not find: 'weapons/autocannon/autocannon'
Wrote keys.cfg
R_RunThread: 2212

Could not find menu 'options_input'

« Last Edit: October 22, 2008, 07:21:10 pm by TrashMan »

Offline bayo

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Re: Latest trunk build
« Reply #108 on: October 23, 2008, 11:32:59 am »
What about deleting your directory project/.obj en rebuild?

Offline TrashMan

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Re: Latest trunk build
« Reply #109 on: October 23, 2008, 03:02:40 pm »
You mean this:
C:\Documents and Settings\Toni\Desktop\UFO_AI\build\projects\.objs

from the SVN download folder? I'll try...we'll see if it works.

Offline TrashMan

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Re: Latest trunk build
« Reply #110 on: October 23, 2008, 03:22:46 pm »
f****! Still crashes on loading... :(

Meh...nothing to do but wait till 2.2.3 comes out.

Offline Kildor

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Re: Latest trunk build
« Reply #111 on: October 23, 2008, 03:28:36 pm »
Btw, why don`t you want to use snapshot from Destructavator?

PS: One more time.
You checkout ufoai to an empty dir, and compile binaries with C::B and maps, right?

And next you try to run game?

Offline TrashMan

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Re: Latest trunk build
« Reply #112 on: November 16, 2008, 11:07:38 pm »
Yep.

I had about enough. I uninstalled everything.


I'll try re-installing the and applying the latest 2.2.3 files, re-compiling the code and all maps. If that doesn't work, nothing will.

Offline TrashMan

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Re: Latest trunk build
« Reply #113 on: November 16, 2008, 11:13:38 pm »
Jsut so there's no confusion I'll write down my steps here:

1. Uninstalled everything.

2. Installed UFO AI 2.2.1

3. Copied the Base folder from the SVN to the game folder

4. Copied the dll's from the Contrib/Dlls to the main game folder

5. Copied the Contrib folder to the development folder (the one with CodeBlocks and MinGW)

6. I'm no re-compiling the code and after that all the maps.



EDIT:

Hm...CodeBlocks crash...interesting.
« Last Edit: November 16, 2008, 11:17:03 pm by TrashMan »

Offline BTAxis

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Re: Latest trunk build
« Reply #114 on: November 16, 2008, 11:44:33 pm »
The codeblocks crash seems to be related to the warning messages. Try removing the last two -W lines from the additional options in the build options of the ufo project. It seemed to help for me.

Offline TrashMan

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Re: Latest trunk build
« Reply #115 on: November 17, 2008, 02:35:58 am »
yup..that did it. Thanks.

Offline Destructavator

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Re: Latest trunk build
« Reply #116 on: November 17, 2008, 02:52:25 am »
You've finally got it to work?

After compiling everything, don't forget to compile all the maps, then all you have to do is run UFO.EXE.

If you want to package everything into an installer there are additional steps, otherwise, enjoy the game!

For anyone else who has codeblocks crash on them I have a couple of screenshots.

BTW, after compiling, do *not* save anything when quitting if you plan to update from SVN again later, unless you want to have to use the "revert" option with Tortoise SVN, from my experience.

[attachment deleted by admin]
« Last Edit: November 17, 2008, 02:55:43 am by Destructavator »

Offline Kildor

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Re: Latest trunk build
« Reply #117 on: November 17, 2008, 02:59:32 am »
I don`t understand nesserity of your second step.

You want to compile 2.3, right?
So, you need just:
— checkout https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/trunk to empty directory
— install correct C::B package
— copy DLLs from contrib dir to rootdir
— compile game, maps
— and run.

Offline Destructavator

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Re: Latest trunk build
« Reply #118 on: November 17, 2008, 03:01:45 am »
Good point, I just noticed the second step:

Quote
2. Installed UFO AI 2.2.1

This isn't necessary for 2.3, and in fact I think it may mess things up a bit.

I certainly wouldn't recommend mixing revisions like that.

Offline BTAxis

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Re: Latest trunk build
« Reply #119 on: November 17, 2008, 12:53:14 pm »
We told him that several times before. I don't know why he keeps doing it.