project-navigation
Personal tools

Author Topic: Latest trunk build  (Read 71493 times)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Latest trunk build
« Reply #75 on: August 31, 2008, 01:34:45 pm »
tell me about your graphic card please - pastebin the ufoconsole.log and please try to generate a backtrace with the gdb (gnu debugger - see wiki for debugging section)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #76 on: August 31, 2008, 02:00:00 pm »
NVidia GForce 8800GTX, 756MB.

as for the ufoconsole.log - I found no log file, since I haven't set up UFO:AI in the debug mode yet. Looking into it now.

Instructions are a tad confusing, so let's see if I got it right.

I should re-build the exe but under Project -> build options I select windows_debug build insted of jsut windows.
I complie and add +set vid_fullscreen 0 +set vid_grabmouse 0 +set developer 1  to the shortcut.

n$ext I run the game and when it crashes it should be a log file?

Cause that's what I did and I can still find no log file...hold on a moment.
Typing condump error in the console shw a message that it dumped something into error.txt, but there is no such file.???


EDIT: I update the svn and run a new build every few hours...still nothing.... :(
« Last Edit: September 01, 2008, 12:17:39 am by TrashMan »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Latest trunk build
« Reply #77 on: September 01, 2008, 12:11:34 pm »
sorry, but without a meaningful backtrace we can't help you with it - or at an exact revision where it was introduced.

try to lookup the debugging article in the wiki and start gdb from a windows terminal via cmd.exe=>gdb ufo.exe=>run +set vid_fullscreen 0=>bt full (on crash)

your ufoconsole.log is even generated in non-debug mode, see our faq to get the exact path for windows version. somewhere in your application data which is hidden by windows (for whatever reasons)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #78 on: September 01, 2008, 01:05:04 pm »
I don't think the path is written in the faq....

EDIT: Ignore that, found it!



Shared Client/Server Info loaded
...107 items parsed
... 32 damage types parsed
... 64 map definitions parsed
... 26 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
music change to van_theme (from PsymongN3)
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.3-dev x86 Aug 12 2008 Win32 RELEASE"
S_Music_Start: Playing music: 'music/van_theme'
FS_OpenFile: can't find sound/weapons/bloodspider.ogg
FS_LoadFile: Could not open sound/weapons/bloodspider.ogg
FS_OpenFile: can't find sound/weapons/medikit.ogg
FS_LoadFile: Could not open sound/weapons/medikit.ogg
FS_OpenFile: can't find sound/weapons/irgoggles.ogg
FS_LoadFile: Could not open sound/weapons/irgoggles.ogg
FS_OpenFile: can't find sound/weapons/grenade.ogg
FS_LoadFile: Could not open sound/weapons/grenade.ogg
FS_OpenFile: can't find sound/misc/klonk03.ogg
FS_LoadFile: Could not open sound/misc/klonk03.ogg
FS_OpenFile: can't find sound/weapons/flashbang.ogg
FS_LoadFile: Could not open sound/weapons/flashbang.ogg
FS_OpenFile: can't find sound/weapons/smokeexplosion.ogg
FS_LoadFile: Could not open sound/weapons/smokeexplosion.ogg
FS_OpenFile: can't find sound/weapons/fireexplosion.ogg
FS_LoadFile: Could not open sound/weapons/fireexplosion.ogg
FS_OpenFile: can't find sound/weapons/plasma_grenade.ogg
FS_LoadFile: Could not open sound/weapons/plasma_grenade.ogg
FS_OpenFile: can't find sound/weapons/bolter2.ogg
FS_LoadFile: Could not open sound/weapons/bolter2.ogg
FS_OpenFile: can't find sound/weapons/assaultrifle.ogg
FS_LoadFile: Could not open sound/weapons/assaultrifle.ogg
FS_OpenFile: can't find sound/weapons/machinegun.ogg
FS_LoadFile: Could not open sound/weapons/machinegun.ogg
FS_OpenFile: can't find sound/weapons/sniperrifle.ogg
FS_LoadFile: Could not open sound/weapons/sniperrifle.ogg
FS_OpenFile: can't find sound/weapons/pistol2.ogg
FS_LoadFile: Could not open sound/weapons/pistol2.ogg
FS_OpenFile: can't find sound/weapons/machinepistol.ogg
FS_LoadFile: Could not open sound/weapons/machinepistol.ogg
FS_OpenFile: can't find sound/weapons/smg2.ogg
FS_LoadFile: Could not open sound/weapons/smg2.ogg
FS_OpenFile: can't find sound/weapons/riotshotgun.ogg
FS_LoadFile: Could not open sound/weapons/riotshotgun.ogg
FS_OpenFile: can't find sound/weapons/microshotgun2.ogg
FS_LoadFile: Could not open sound/weapons/microshotgun2.ogg
FS_OpenFile: can't find sound/weapons/flamer_s.ogg
FS_LoadFile: Could not open sound/weapons/flamer_s.ogg
FS_OpenFile: can't find sound/weapons/rpg.ogg
FS_LoadFile: Could not open sound/weapons/rpg.ogg
FS_OpenFile: can't find sound/misc/big_boom.ogg
FS_LoadFile: Could not open sound/misc/big_boom.ogg
FS_OpenFile: can't find sound/weapons/incendiary_rocket.ogg
FS_LoadFile: Could not open sound/weapons/incendiary_rocket.ogg
FS_OpenFile: can't find sound/weapons/grenade_launcher.ogg
FS_LoadFile: Could not open sound/weapons/grenade_launcher.ogg
FS_OpenFile: can't find sound/weapons/deepexplosion.ogg
FS_LoadFile: Could not open sound/weapons/deepexplosion.ogg
FS_OpenFile: can't find sound/weapons/shotgun.ogg
FS_LoadFile: Could not open sound/weapons/shotgun.ogg
FS_OpenFile: can't find sound/weapons/laser.ogg
FS_LoadFile: Could not open sound/weapons/laser.ogg
FS_OpenFile: can't find sound/weapons/heavy_laser.ogg
FS_LoadFile: Could not open sound/weapons/heavy_laser.ogg
FS_OpenFile: can't find sound/weapons/knife.ogg
FS_LoadFile: Could not open sound/weapons/knife.ogg
FS_OpenFile: can't find sound/weapons/stun.ogg
FS_LoadFile: Could not open sound/weapons/stun.ogg
FS_OpenFile: can't find sound/weapons/plasmablade.ogg
FS_LoadFile: Could not open sound/weapons/plasmablade.ogg
FS_OpenFile: can't find sound/weapons/chaingun.ogg
FS_LoadFile: Could not open sound/weapons/chaingun.ogg
FS_OpenFile: can't find sound/weapons/pbeampistol.ogg
FS_LoadFile: Could not open sound/weapons/pbeampistol.ogg
FS_OpenFile: can't find sound/weapons/pbeamrifle.ogg
FS_LoadFile: Could not open sound/weapons/pbeamrifle.ogg
FS_OpenFile: can't find sound/weapons/pbeamcannon.ogg
FS_LoadFile: Could not open sound/weapons/pbeamcannon.ogg
FS_OpenFile: can't find sound/weapons/plasma_s.ogg
FS_LoadFile: Could not open sound/weapons/plasma_s.ogg
FS_OpenFile: can't find sound/weapons/plasma_big.ogg
FS_LoadFile: Could not open sound/weapons/plasma_big.ogg
CL_PrecacheModels: Registered object model: 'weapons/knife/knife' (34)
CL_PrecacheModels: Registered object model: 'weapons/medikit/medikit' (35)
CL_PrecacheModels: Registered object model: 'weapons/irgoggles/irgoggles' (36)
CL_PrecacheModels: Registered object model: 'weapons/fraggren/fraggren' (37)
CL_PrecacheModels: Registered object model: 'weapons/flashbang/flashbang' (38)
CL_PrecacheModels: Registered object model: 'weapons/smokegren/smokegren' (39)
CL_PrecacheModels: Registered object model: 'weapons/stungren/stungren' (40)
CL_PrecacheModels: Registered object model: 'weapons/stungren_alien/stungren' (41)
CL_PrecacheModels: Registered object model: 'weapons/incgren/incgren' (42)
CL_PrecacheModels: Registered object model: 'weapons/plasmagren/plasmagren' (43)
CL_PrecacheModels: Registered object model: 'weapons/bombs/bomb1' (44)
CL_PrecacheModels: Registered object model: 'weapons/needlergun/needler' (45)
CL_PrecacheModels: Registered object model: 'weapons/needlergun/needler_ammo' (46)
CL_PrecacheModels: Registered object model: 'weapons/assault/assault' (47)
CL_PrecacheModels: Registered object model: 'weapons/assault/assault_clip' (48)
CL_PrecacheModels: Registered object model: 'weapons/machinegun/machinegun' (49)
CL_PrecacheModels: Registered object model: 'weapons/machinegun/machinegun_clip' (50)
CL_PrecacheModels: Registered object model: 'weapons/sniper/sniper' (51)
CL_PrecacheModels: Registered object model: 'weapons/sniper/sniper_clip' (52)
CL_PrecacheModels: Registered object model: 'weapons/coilgun/coilgun' (53)
CL_PrecacheModels: Registered object model: 'weapons/coilgun/coilgun_ammo' (54)
CL_PrecacheModels: Registered object model: 'weapons/pistol/pistol' (55)
CL_PrecacheModels: Registered object model: 'weapons/pistol/pistol_clip' (56)
CL_PrecacheModels: Registered object model: 'weapons/pistol2/pistol2' (57)
CL_PrecacheModels: Registered object model: 'weapons/pistol2/pistol2_clip' (58)
CL_PrecacheModels: Registered object model: 'weapons/smg/smg' (59)
CL_PrecacheModels: Registered object model: 'weapons/smg/smg_clip' (60)
CL_PrecacheModels: Registered object model: 'weapons/shotgun2/shotgun' (61)
CL_PrecacheModels: Registered object model: 'weapons/shotgun2/shotgun_clip' (62)
CL_PrecacheModels: Registered object model: 'weapons/shotgunmicro/shotgunmicro' (63)
CL_PrecacheModels: Registered object model: 'weapons/shotgunmicro/shotgunmicro_clip' (64)
CL_PrecacheModels: Registered object model: 'weapons/flamer/flamer' (65)
CL_PrecacheModels: Registered object model: 'weapons/flamer/flamer_ammo' (66)
CL_PrecacheModels: Registered object model: 'weapons/rpg/rpg' (67)
CL_PrecacheModels: Registered object model: 'weapons/rpg/rpg_ammo' (68)
CL_PrecacheModels: Registered object model: 'weapons/rpg/rpg_inc_ammo' (69)
CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl' (70)
CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_clip' (71)
CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_ic_clip' (72)
CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_flechette_clip' (73)
CL_PrecacheModels: Registered object model: 'weapons/grenl/grenl_plasma_clip' (74)
CL_PrecacheModels: Registered object model: 'weapons/bolterrifle/bolterrifle' (75)
CL_PrecacheModels: Registered object model: 'weapons/bolterrifle/bolterrifle_clip' (76)
CL_PrecacheModels: Registered object model: 'weapons/laserpistol/laserpistol' (77)
CL_PrecacheModels: Registered object model: 'weapons/laserrifle/laserrifle' (78)
CL_PrecacheModels: Registered object model: 'weapons/laserheavy/laserheavy' (79)
CL_PrecacheModels: Registered object model: 'weapons/laserrifle/laserrifle_clip' (80)
CL_PrecacheModels: Registered object model: 'weapons/knife/knife' (81)
CL_PrecacheModels: Registered object model: 'weapons/knifemono/knifemono' (82)
CL_PrecacheModels: Registered object model: 'weapons/stunrod/stunrod' (83)
CL_PrecacheModels: Registered object model: 'weapons/kerrblade/kerrblade' (84)
CL_PrecacheModels: Registered object model: 'weapons/plasblade/plasblade' (85)
CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun' (86)
CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun_ammo' (87)
CL_PrecacheModels: Registered object model: 'weapons/shotgun/shotgun' (88)
CL_PrecacheModels: Registered object model: 'weapons/shotgun/shotgun_clip' (89)
CL_PrecacheModels: Registered object model: 'weapons/xaw95/xaw95' (90)
CL_PrecacheModels: Registered object model: 'weapons/xaw95/xaw95_ammo' (91)
CL_PrecacheModels: Registered object model: 'weapons/pbeampistol/pbeampistol' (92)
CL_PrecacheModels: Registered object model: 'weapons/pbeampistol/pbeampistol_clip' (93)
CL_PrecacheModels: Registered object model: 'weapons/pbeamrifle/pbeamrifle' (94)
CL_PrecacheModels: Registered object model: 'weapons/pbeamrifle/pbeamrifle_clip' (95)
CL_PrecacheModels: Registered object model: 'weapons/pbeamcannon/pbeamcannon' (96)
CL_PrecacheModels: Registered object model: 'weapons/pbeamcannon/pbeamcannon_clip' (97)
CL_PrecacheModels: Registered object model: 'weapons/plaspistol/plaspistol' (98)
CL_PrecacheModels: Registered object model: 'weapons/plaspistol/plaspistol_clip' (99)
CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle' (100)
CL_PrecacheModels: Registered object model: 'weapons/plasrifle/plasrifle_clip' (101)
CL_PrecacheModels: Registered object model: 'weapons/plasblaster/plasblaster' (102)
CL_PrecacheModels: Registered object model: 'weapons/plasblaster/plasblaster_clip' (103)
CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun' (104)
CL_PrecacheModels: Registered object model: 'weapons/chaingun/chaingun_ammo' (105)
FS_OpenFile: can't find models/weapons/autocannon/autocannon.md2
FS_LoadFile: Could not open models/weapons/autocannon/autocannon.md2
FS_OpenFile: can't find models/weapons/autocannon/autocannon.md3
FS_LoadFile: Could not open models/weapons/autocannon/autocannon.md3
FS_OpenFile: can't find models/weapons/autocannon/autocannon.dpm
FS_LoadFile: Could not open models/weapons/autocannon/autocannon.dpm
R_RegisterModelShort: Could not find: 'weapons/autocannon/autocannon'
CL_LanguageInit: language settings are stored in configuration: en
CL_LanguageInit: deflang: en
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'ja' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'th' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'sv' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'sl' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'ru' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'pt_BR' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'it' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'hu' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'el' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'fr' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'fi' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'et' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'da' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'cs' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'es' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'pl' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'de' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'en' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'ja' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'th' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'sv' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'sl' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'ru' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'pt_BR' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'it' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'hu' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'el' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'fr' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'fi' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'et' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'da' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'cs' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'es' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'pl' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'de' found.
CL_LanguageTest: using mo files from 'e:/minigames/ufoai-2.2.1/base/i18n/'
CL_LanguageTest: locale 'en' found.
CL_LanguageTryToSet: en_ZW.utf8
124 static models loaded
...loaded fragment shader shaders/lighting.fp (pid: 1)
...loaded fragment shader shaders/lighting_mtex.fp (pid: 2)
...loaded fragment shader shaders/warp.fp (pid: 3)
...loaded fragment shader shaders/water.fp (pid: 4)
...loaded fragment shader shaders/blur.fp (pid: 5)
...uploaded 5 shaders
Mem_CheckGlobalIntegrity: 0ms
Mem_TouchGlobal: 18 pools touched in 0ms
====== UFO Initialized ======

Priority changed to NORMAL
Found 2 processors
Use both cores
Switch grab input off
]ondump
Unknown command "ondump"
]condump error
Dumped console text to C:\Documents and Settings\Toni\Application Data\UFOAI/2.3-dev/base/error.txt.




« Last Edit: September 01, 2008, 01:10:28 pm by TrashMan »

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #79 on: September 01, 2008, 01:11:39 pm »
That was the error.txt

teh console.log is long as hell, but it ends with this:

***
***
RS_MarkResearchable: handling "rs_any_2_autopsies".
RS_RequirementsMet: ORtech: rs_autopsy_O_T / 181
RS_RequirementsMet: ORtech: rs_autopsy_O_S / 182
RS_RequirementsMet: ORtech: rs_autopsy_T_S / 183
met_AND is 0, met_OR is 0
RS_MarkResearchable: Done.
RS_InitTree: Technology tree initialised. 185 entries found.
Sanity check for script data
...buildings ok
...tech ok
...aircraft ok
...menu ok
music change to van_geoscape (from van_theme)
Set server state to 0
CL_SetClientState: Set new state to 2 (old was: 1)
Changing to Singleplayer
S_Music_Start: Playing music: 'music/van_geoscape'
CL_SetClientState: Set new state to 1 (old was: 2)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #80 on: September 04, 2008, 02:46:46 pm »
18948 build and STILL crashing when starting a new game (after scrolling text).

I attached error.txt and ufoconsole.log files


[attachment deleted by admin]

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Latest trunk build
« Reply #81 on: September 04, 2008, 02:50:03 pm »
Make a backtrace with gdb.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #82 on: September 04, 2008, 06:57:30 pm »
Hm...strange...I should have gdb installed with CodeBlocks, right?

but the gdb ufo.exe command return that gdb is a unrecognized program...


I'm also not 100% clear on this line:
You should add the Code::Blocks installation folder to your environment path variable (most likely C:\Code::Blocks\bin)



Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Latest trunk build
« Reply #83 on: September 04, 2008, 09:17:09 pm »
there is a gdb.exe in your c::b\mingw\bin folder - add this to the your env path. now you should be able to execute gdb.exe ufo.exe via cmd.exe

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #84 on: September 04, 2008, 11:26:37 pm »
Refresh my memory.

To set a envoroment path variable I have to write the following in the command window?

path = %PATH%;c:\development\MinGW\bin\gdb.exe


I haven't done this stuff in years, so it's all gone...gah.. I took me a while jsut to remember what a enviroment path variable is! ;D

EDIT: Oh wait, I cna do it in the control panels too...System Properties -> Enviroment Variables... K.. added.


Running cmd.exe.
going into the UFO directory
gdb ufo.exe.... aaaaaaaaan....nothing :-X
« Last Edit: September 04, 2008, 11:33:58 pm by TrashMan »

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Latest trunk build
« Reply #85 on: September 04, 2008, 11:47:43 pm »
You should type "run" after that. Come on, it's on the wiki.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #86 on: September 05, 2008, 12:08:07 am »
No, you don't get it - after typing gdb ufo.exe it doesn't enter the gdb console.

it insists that gsb is a unrecognized internal or external command or program...... AAAAARGh.....

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Latest trunk build
« Reply #87 on: September 05, 2008, 03:55:16 am »
not "c:\development\MinGW\bin\gdb.exe" but "c:\development\MinGW\bin\"

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Latest trunk build
« Reply #88 on: September 05, 2008, 12:08:39 pm »
Tried that too.

See for yourself in the pic

[attachment deleted by admin]

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Latest trunk build
« Reply #89 on: September 05, 2008, 12:27:13 pm »
you must add catalog with gdb to %PATH% envvar. Not setting var %GDB%, not adding path to file. just set PATH, and next run gdb.