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Author Topic: Need a modeler?  (Read 163801 times)

Offline TrashMan

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Re: Need a modeler?
« Reply #120 on: June 12, 2008, 11:43:21 pm »

Offline BTAxis

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Re: Need a modeler?
« Reply #121 on: June 13, 2008, 12:18:00 am »
The Ortnoks and the Tamans have armoured versions of the model.

Offline Winter

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Re: Need a modeler?
« Reply #122 on: June 13, 2008, 12:54:01 am »
I could make something like dis too:
http://www.tacticalwarfightergear.com/graphics/2020prototype.jpg

We already have workable light body armours. What we need is, in order of importance:

Alien-inspired medium human armour (Nanocomposite Armour)
Shevaar models in light and medium armour similar to what the Tamans and Ortnoks wear
Alien heavy armour for all the races
Alien-inspired heavy human armour
Alien-inspired jetpack human armour (armoured somewhere between medium and heavy)

Regards,
Winter
« Last Edit: June 13, 2008, 12:55:43 am by Winter »

Offline TrashMan

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Re: Need a modeler?
« Reply #123 on: June 13, 2008, 01:22:36 am »
Noted. I'll churn out something.

Say, what's the polycount limit on the suits?

Offline Mattn

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Re: Need a modeler?
« Reply #124 on: June 13, 2008, 09:06:33 am »
round about 1000 +- a few hundrets

but keep in mind to model the body and the head seperate (or cut them afterwards)

Offline TrashMan

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Re: Need a modeler?
« Reply #125 on: June 13, 2008, 12:00:56 pm »
just ~ 1000? Not much, but I guess I'll have to make due :P

Offline TrashMan

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Re: Need a modeler?
« Reply #126 on: June 15, 2008, 12:42:34 pm »
Say, anyone got 3D Max files for the human armors?
I like to hove some reference when I work.. Exporting them from Md2 just puts them in some whacky curled up position.

Offline TrashMan

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Re: Need a modeler?
« Reply #127 on: June 19, 2008, 10:07:56 pm »
Yeah, I know I'm lazy...just can't seem to get into the modding/modeling mood lately


[attachment deleted by admin]
« Last Edit: June 19, 2008, 10:45:05 pm by Mattn »

Offline Winter

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Re: Need a modeler?
« Reply #128 on: June 19, 2008, 10:25:13 pm »
Yeah, I know I'm lazy...just can't seem to get into the modding/modeling mood lately



Just to clarify, we don't want massive shoulder pads, tiny thin waists or separate boots/bracers like in the awful current model. Nothing exaggerated, cartoony or overtly unrealistic. The armour should be a proper coherent suit based around a protective torso. It doesn't necessarily need to cover every square inch of the body in armour, but conversely it can't have separate bits that aren't connected to the torso (like the current Nanocomposite Armour's bracers and boots).

I should've explained this earlier, I've just done it so many times already that I forget you haven't been around that long. My apologies.

Regards,
Winter

Offline Mattn

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Re: Need a modeler?
« Reply #129 on: June 19, 2008, 10:47:10 pm »
Say, anyone got 3D Max files for the human armors?
I like to hove some reference when I work.. Exporting them from Md2 just puts them in some whacky curled up position.
yes, they are all in the data_source repository - http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters/rastaman_bey/

Offline TrashMan

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Re: Need a modeler?
« Reply #130 on: June 19, 2008, 11:18:59 pm »
K...just FYI - those are not supposed to be you standard shoulderpads.. more like what those veteran korean troops in Cryisi had. For reference look at the first sketch I posted.

Offline Winter

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Re: Need a modeler?
« Reply #131 on: June 19, 2008, 11:25:32 pm »
K...just FYI - those are not supposed to be you standard shoulderpads.. more like what those veteran korean troops in Cryisi had. For reference look at the first sketch I posted.

If this is the sketch you mean, I'm afraid it doesn't do it for me. The torso and thighs are alright but the boots and shoulder pads turn it into some japanese mecha-type thing. No disrespect to your art, but the japanese look is totally inappropriate for UFO:A.

Regards,
Winter

Offline TrashMan

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Re: Need a modeler?
« Reply #132 on: June 19, 2008, 11:29:36 pm »
Nah, that's the concept for the jump suit. It's supposed to have big thrusters on the back (think space marine assault troops) and aditional smaller thrusters on the legs (for stabilisation and flight control).. Hence the leg having a jap. mecha-look

Offline Danimal

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Re: Need a modeler?
« Reply #133 on: June 23, 2008, 07:30:52 pm »
« Last Edit: June 23, 2008, 08:01:37 pm by Danimal »

Offline Danimal

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Re: Need a modeler?
« Reply #134 on: June 23, 2008, 08:10:52 pm »
Some screens showing more "flesh":


« Last Edit: June 23, 2008, 08:16:27 pm by Danimal »