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Author Topic: Need a modeler?  (Read 163802 times)

Offline TrashMan

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Re: Need a modeler?
« Reply #150 on: July 03, 2008, 10:09:14 pm »
Hm..under tags (sourceforge) is ufoai_2-2-1 the latest dev build?

Offline BTAxis

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Re: Need a modeler?
« Reply #151 on: July 03, 2008, 10:40:28 pm »
No, that's the latest stable build. The latest dev build is, uh, I dunno. CIA isn't talking much these days. But 2.3.

Offline Mattn

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Re: Need a modeler?
« Reply #152 on: July 10, 2008, 07:03:55 pm »
Hey TrashMan - any news about the bomb skins?

Offline TrashMan

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Re: Need a modeler?
« Reply #153 on: July 10, 2008, 08:25:14 pm »
In works...I searched around the web for free images of materials I could use... found 2 good plastic wrappers for plastic explosives and a nice detonator.

Normally I would have been done ages ago, but I just don't have the drive to do anything lately (must be the blasted heat).

Offline Mattn

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Re: Need a modeler?
« Reply #154 on: July 11, 2008, 07:39:27 am »
In works...I searched around the web for free images of materials I could use... found 2 good plastic wrappers for plastic explosives and a nice detonator.

But please keep in mind, that those images must be open-sourced, too - so we need the license of your source images to be able to release the skins under the same license (except if it was public domain)

it would also be nice if you could submit vom uv map skins

Offline TrashMan

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Re: Need a modeler?
« Reply #155 on: July 11, 2008, 10:26:38 am »
Well, I pick up most of the background textures I use from the CG Textures site. I take good care what I take, if I take anything.

Offline Mattn

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Re: Need a modeler?
« Reply #156 on: July 11, 2008, 10:37:35 am »
the cg textures are not compatible to the open source licenses we need - they are free - but not opensource

you can have a look at the photos i took: http://picasaweb.google.de/Martin.Gerhardy - these photos are all gpled and are 100% compatible to what we need.

Offline TrashMan

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Re: Need a modeler?
« Reply #157 on: July 11, 2008, 03:51:51 pm »
Allright, I'll find something else or make my own. Shouldn't be hard...textures are only 256x256 :P

Offline TrashMan

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Re: Need a modeler?
« Reply #158 on: July 14, 2008, 05:36:13 pm »
Allrighty...a new texture for the bomb..still not 100% done. What do you think:


[attachment deleted by admin]
« Last Edit: July 14, 2008, 10:00:47 pm by Mattn »

Offline BTAxis

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Re: Need a modeler?
« Reply #159 on: July 14, 2008, 05:50:27 pm »
I think it looks pretty good.

Offline Mattn

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Re: Need a modeler?
« Reply #160 on: July 14, 2008, 10:01:13 pm »
sweeeett - nice work

Offline TrashMan

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Re: Need a modeler?
« Reply #161 on: July 15, 2008, 10:52:04 am »
All done!

[attachment deleted by admin]

Offline Mattn

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Re: Need a modeler?
« Reply #162 on: July 15, 2008, 12:15:37 pm »
thank you very much - is this for the bomb2.md2, too?

Offline TrashMan

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Re: Need a modeler?
« Reply #163 on: July 15, 2008, 03:24:49 pm »
It's for Bomb1, I might use it for bomb2 if you end up needing another bomb.

Do you need another type of bomb?

Offline Mattn

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Re: Need a modeler?
« Reply #164 on: July 15, 2008, 03:43:08 pm »
it would be nice to have a skin for the bomb2 model, too