General > Discussion
Dual Wielding Pistols?
laclongquan:
Hmm!
I read the wiki about laser pistol, go research it right away and keep two Close Quarter Specialists fully supplied (and best armors too).
Results: not true dual shots. The primary gun shot twice, the secondary gun didnt. But I am satisfied with it. The magazine is also quite large, so sustained fire is not a worry.
Reasons?
1. Variety of options: in close combat a fast weapon is preferable. double its power is even more preferable. Laser pistol is a bit weak (about 3 shots an enemy in standard 2.2). with dual I may, MAY, be alive if met two aliens. No dual? no dice, I change to flamer or SMG.
2. Accuracy and Range: heh, with height my pistoleer can take pot shot at sniper-range enemies. SMG or Assault rifles cant. With that range my CQS no longer limited to close distance. SMG or Flamer or shotgun are just too myopic.
All in all I am satisfied with Laser pistols. If you guys can make two guns consume the same rate of charges it would be icing on the cake. If not, I am okay with it.
By the way, please dont remove the option. Whatever those period-Nazis think, dual wield is one of many pleasure in tactic combat games. I dual-ed in JA2 too. And Fallout 2 doesnt have dual, more is a pity (I know what the guy saw but that just is a visual thing, not dual)
homunculus:
if you have both pistol and stun rod in hand, your ranged reaction fire could be with pistol and your melee reaction "fire" could be with stun rod.
oh, well...
odie:
Well well.... i have been following the discussions in these 4 pages....
I thnk after all tat is said, we have lots of limitations wrt programming resources and stuff here.
Like i mentioned in a couple of other threads, lets keep ideas open.
That being said 1,
let developers focus on bugs squashing now....
Esp when quite a lot of features are being worked on, and pathfinding's still not perfect.
Right now, i personally as a soldier and an active reservist, feels that dual pistol is good. Though implementing it would be a bit more complicated.
And esp when at this stage where balancing is OFF any of us' mind. So, leave it as such first.
Esp the point on plasma, sniper rifles, heavy duty wpns, light pistols etc...... ok? Leave balancing to later.
For now, leave programmers some lag and space and PEACE to focus on wats more impt.
If u feel tat u wanna do the balancing, come on to the team and pick up the programming knowledge..... then propose ur values....... (After doing the testing on the field yourself....)
:P
Okie.... peace.
ralthor:
--- Quote from: Sirg on July 03, 2008, 08:56:20 am ---I don't see how using 2 pistols with alot of accuracy loss will be better than using any other rifle or pistol in a normal fashion, unless you come up with some very powerful close range pistols. I wouldn't waste a soldier wearing 2 pistols just for the cool factor. He'll probably get killed while being cool.
But, I would suggest making dualwielding kerrblades or other melee weapons viable.
--- End quote ---
I think this was missed. Dual wielding pistols may be stupid, but it seems perfectly reasonable to dual weield melee weapons. At which point if it was implemented with melee weapons it shouldn't be much more work (??) to implement for pistols (with much worse accuracy). Seems like a nice feature to keep in the back of the mind.
ChunLing:
Actually, it's really difficult to dual wield any kind of deadly weapon without fairly specialized training. I wouldn't even try dual wielding a simple combat knife. In practical swordsmanship (as opposed to display arts), the off-hand weapon is usually intended mainly as a parrying tool, not a serious offensive threat (stabby weapons with blunt edges and lots of hand-guard do well in this role). Blunt weapons are different, you won't lose your primary hand by making a mistake with your off-hand (which is a real risk even for the genuinely ambidextrous with bladed weapons, let alone a powered device).
In the game, having a heavy/sniper/grenadier pull out a pistol or knife off-hand to deal with a sudden close combat situation without dropping the primary weapon is useful and reasonably realistic. Having an ambidextrous trooper carry two pistols with differing capabilities is also somewhat plausible if one has a much higher range/accuracy (laser pistol) and the other has far higher close combat damage per TU (Machine Pistol/MM Knife/plasma blade). But in most situations using a pistol you'd want your off hand free to open doors or grab things (or steady your aim). And since you can quickly draw and employ an off-hand weapon or device it doesn't really make much sense to have inferior ranged power just to save a couple of TU's that you could have saved by not running around so much.
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