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Author Topic: Armour types and their models - PHALANX  (Read 89572 times)

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #105 on: September 07, 2009, 07:49:05 pm »
And the last male psd. The female skin is actually done too, I just need to make all camo version. It won't take a long...

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #106 on: September 08, 2009, 03:27:58 pm »
Just finish female skin. Now all is done.
MD2 heads, skins and 2 body skins.

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #107 on: September 08, 2009, 03:30:13 pm »
And the rest of body skins...

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #108 on: September 08, 2009, 03:31:46 pm »
And psd. That's all.

Offline Mattn

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Re: Armour types and their models - PHALANX
« Reply #109 on: September 08, 2009, 03:56:35 pm »
oh, Migel is on rampage ;)

thank you very much - i will add them to the game once i'm at home.

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #110 on: September 08, 2009, 04:00:05 pm »
I really hope you'll use it until the new model will be done, so I want to say a few words about it. From the beginning I want to make an armour that look like alien-made. It is an armour, that made from alien materials and parts of their own armour. Or just alien armour itself, adapted for the human. Something like alien technologys serving humans. Never could understand, why scientists research alien technologys so hard, but making metal-plate-armour again and again...

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #111 on: September 08, 2009, 04:01:59 pm »
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i will add them to the game once i'm at home
Thanks for that, really. I'm happy to make something useable!  :D
« Last Edit: September 09, 2009, 05:01:55 pm by Migel »

Offline shevegen

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Re: Armour types and their models - PHALANX
« Reply #112 on: September 19, 2009, 03:24:07 pm »
She looks sexy ;)

Offline Mattn

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Re: Armour types and their models - PHALANX
« Reply #113 on: September 19, 2009, 05:02:39 pm »
Migel, did you also change the md2 models? Applying this to trunk isn't that easy as you added a lot of files that you should not even have touched... why did you name it cccp? we have a skin with that name already? questions over questions.. please help me to bring light into the dark to get this into trunk.

Offline Mattn

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Re: Armour types and their models - PHALANX
« Reply #114 on: September 19, 2009, 06:29:23 pm »
nevermind - it took a while but now i got it.. i've commited this to trunk. what i now need is the body models you used - should i just copy them from another soldier model? if yes, which one - or did you modify the bodies, too?

the anm files are missing, too

and it would be sweet if you could provide the ufo script files entries for this, too

Offline Migel

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Re: Armour types and their models - PHALANX
« Reply #115 on: September 20, 2009, 07:18:01 pm »
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you added a lot of files that you should not even have touched
Maybe I add some old skin by mistake, but it should be only new skins and md2  ??? It should be head models in md2 (11 (+1 no cigar) for male 8 for female), their skins, and new body skins (6 male and 6 female - 1 for each camouflage you have, including cccp and yellow). If something is missing I can send it all by email.
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why did you name it cccp
All skins named according the alliases in existed body model.
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the anm files are missing, too
For the head model? There is no animation =) To make it simple you can copy "malemedium" and "femalemedium" folders and replase all files there by uploaded files. That is the quickest way to test it.
And since it is working like this I consider that nothing else needed =)
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what i now need is the body models you used
The Body model is the old one, but I change one thing - texture size.
But I'm not sure it is change something in game - even before I did it skins was showed correctly. This must be about programming part - wat if the texture size in md2 is 256 and the texture itself is 512? Will the skin compres or size will change automatically? Anyway if you need this md2 I'll upload it!
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and it would be sweet if you could provide the ufo script files entries for this
I'm sorry, I just don't get this part. Can you, please, explane what script you need and I'll make it.
« Last Edit: September 21, 2009, 07:37:26 am by Migel »

Offline Mattn

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Re: Armour types and their models - PHALANX
« Reply #116 on: September 21, 2009, 08:21:10 am »
no the md2 is not needed - i just had to know which one you relied your work onto. you can use any texture size you want (as long as it's power of two)

Offline jnbixler

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Re: Armour types and their models - PHALANX
« Reply #117 on: October 07, 2009, 02:06:01 am »
Any chance of adding a link to the new "base" model in the first post when it's finished?  I was thinking of trying my hand at some armors but I want to make sure I'm working from the right template.

Offline theotherhiveking

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Re: Armour types and their models - PHALANX
« Reply #118 on: December 05, 2009, 02:37:42 pm »
The link to the power armor image seems to be broken.

Offline TrashMan

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Re: Armour types and their models - PHALANX
« Reply #119 on: April 27, 2010, 10:15:23 pm »
FYI guys. I'm back from my hibernation.
Plan on finishing the armors I was making, assuming you still need them.