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Author Topic: Armour types and their models - PHALANX  (Read 89376 times)

Offline TrashMan

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Re: Armour types and their models - PHALANX
« Reply #135 on: May 18, 2010, 08:35:57 pm »
I was thinking of how to make a jump armor, and the basic idea is this:


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I approached it from the angle of flight stability and safety.  So the jump suit should have the man jump yets on the back, angled not fully down, but tilted a bit towards the back.
The tip of "wings" hold thursters who's main purpose is strafing and providing a coutner-force so the suit doesn't tip fully forward in flight. The intakes are above the shoulders, angled so they could take in air even if jumping. superman-style
Aditional thrusters on the legs are questionable.

Offline H-Hour

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Re: Armour types and their models - PHALANX
« Reply #136 on: June 05, 2010, 01:22:38 pm »
Well I don't know what the science mavens will say, but it looks good to me. The polys around the inside of the knees might need a touch-up, or maybe it's just the angle we're looking at it from.

Would be nice to see this skinned.

Offline TrashMan

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Re: Armour types and their models - PHALANX
« Reply #137 on: June 13, 2010, 02:49:12 pm »
To make sure nothing goes to waste, I uploaded a few meshes in 3ds format. 3 soldier armor meshes, helmet, jetpack.

They can be used as base or modified...regardless if I finish them or not.

http://www.mediafire.com/?zmwgztigtdx

Offline Mattn

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Re: Armour types and their models - PHALANX
« Reply #138 on: June 13, 2010, 03:26:04 pm »

Offline Soul

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Re: Armour types and their models - PHALANX
« Reply #139 on: June 16, 2010, 06:04:58 pm »
For me, Power Armour looks like one of those childish armors from World of Warcraft. And soldiers look too fat in it (like wearing a space suit in a vacuum). It just doesn't look serious. I think it would be great if it looked like something between this and nanosuit from Crysis.

Offline pacifica

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Re: Armour types and their models - PHALANX
« Reply #140 on: June 19, 2010, 11:01:29 am »
I agree with soul, it does kind of look "childish" so to speak. Closer to the nanosuit would be a lot better. 

Offline BTAxis

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Re: Armour types and their models - PHALANX
« Reply #141 on: June 19, 2010, 11:16:50 am »
On the flipside, that does mean that, given a good-looking model for the advanced power armour, the feeling of "I've upgraded to something better" is enhanced.

Offline TrashMan

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Re: Armour types and their models - PHALANX
« Reply #142 on: June 19, 2010, 05:48:45 pm »
Power armor will feel somewhat bulky. You add extra stuff around the person carrying it, but the person doesn't become taller.