project-navigation
Personal tools

Author Topic: Armour types and their models - PHALANX  (Read 89396 times)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #120 on: April 27, 2010, 10:55:53 pm »

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #121 on: April 28, 2010, 10:42:27 pm »
AAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!

Two hours of work just went down the drain!
Ctrl+S (save) for some reason didn't stick and now my Power Armor is back where it was. Damn this friggin universe!
« Last Edit: April 28, 2010, 10:46:59 pm by bayo »

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #122 on: April 29, 2010, 04:27:05 pm »
FYI, I invision something similar to this:

or this:
http://img697.imageshack.us/i/ufoass1.jpg/

For the jumppack armor, something of a cross between a WH40K space marine jetpack and the jump armor from X-Com: Apocalypse

Also, interesting:
http://www.youtube.com/watch?v=EdK2y3lphmE
« Last Edit: April 29, 2010, 04:31:40 pm by TrashMan »

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #123 on: April 29, 2010, 04:35:40 pm »
Keep in mind that the jumpsuit is meant to be somewhat less protective than the heavy armours, so it probably shouldn't look too buff.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #124 on: April 29, 2010, 07:02:35 pm »
Looks cool & it would be really nice to have some new models to play with...

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #125 on: April 29, 2010, 09:11:43 pm »
This is the current status. I had to re-do it and am currently experimenting with the abdominal area.. I think I made the stomach plates too big :P



Uploaded with ImageShack.us

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #126 on: April 30, 2010, 10:52:55 am »
Looks good. Is this supposed to be the Heavy Nanoplate Suit? I like the look of the open boot, but it may not fit the description.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #127 on: April 30, 2010, 12:39:15 pm »
Power armor. The leg design is supposed to point towards an exoskeleton. The blusih parts armored with fabric, rather than plates. Also, ti's far from finished. The upper leg part, lower torso and arms all need more work.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #128 on: April 30, 2010, 02:10:20 pm »
Is the wiki out of date? I don't see a Power Armor listed, but maybe it's been added into plans for the tech tree...

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #129 on: April 30, 2010, 02:24:01 pm »
I'ts listed a the very begining of this thread...

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #130 on: May 01, 2010, 07:15:59 am »
Welcome back, Trashman,

The new soldier models actually got re-started once again (the source Blender files are in the SVN) but the previous base model wasn't thrown away - I'm sure we could use what you've done for something, it would be better to have a number of good models to pick and choose from, rather than not have enough (the latter is what we've been stuck with for a long time).

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #131 on: May 01, 2010, 11:52:23 am »
Hehe..thanks.

I've been going over my project list and was "dear Lord, what the hell was I thinking? Gotta clean this list out."
So I started focusing on projects that can be completed first (in shortest amount of time). UFO :AI rates high on that list, given that a few models and texture tweaks is all I had planned.

I'm taking it slow over the weekend, but I expect to have one or two armor meshes done by the next weekend. Animating and mapping them - now that will take more time. Never really fiddled with animating human models...

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Armour types and their models - PHALANX
« Reply #132 on: May 01, 2010, 10:30:04 pm »
Would this be a bad time to point out that we already have an approved model for the Power Armour, albeit one that isn't yet completely animated?

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #133 on: May 01, 2010, 10:47:22 pm »
But you don't have one for the ADVANCED Power Armor...unless I'm mistaken?

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Armour types and their models - PHALANX
« Reply #134 on: May 01, 2010, 10:53:05 pm »
The first post in this thread is up to date, so that would be correct.