27 #include "../ui_nodes.h"
28 #include "../../cinematic/cl_cinematic.h"
40 #define UI_VIDEOEXTRADATA_TYPE videoExtraData_t
41 #define UI_VIDEOEXTRADATA(node) UI_EXTRADATA(node, UI_VIDEOEXTRADATA_TYPE)
42 #define UI_VIDEOEXTRADATACONST(node) UI_EXTRADATACONST(node, UI_VIDEOEXTRADATA_TYPE)
void initNode(uiNode_t *node) override
void onWindowClosed(uiNode_t *node) override
int LUA_EVENT
holds a reference to a lua event handler
void UI_RegisterVideoNode(uiBehaviour_t *behaviour)
void drawOverWindow(uiNode_t *node) override
void draw(uiNode_t *node) override
Atomic structure used to define most of the UI.
node behaviour, how a node work
void UI_Video_SetSource(uiNode_t *node, const char *name)
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
void onWindowOpened(uiNode_t *node, linkedList_t *params) override
Atomic element to store UI scripts The parser use this atom to translate script action into many tree...