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ui_node_sequence.h
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #pragma once
26 
27 #include "../ui_nodes.h"
28 #include "../../cinematic/cl_sequence.h"
29 
30 class uiSequenceNode : public uiLocatedNode {
31  void initNode(uiNode_t* node) override;
32  void draw(uiNode_t* node) override;
33  void onLeftClick(uiNode_t* node, int x, int y) override;
34  void onWindowOpened(uiNode_t* node, linkedList_t* params) override;
35  void onWindowClosed(uiNode_t* node) override;
36  void onPropertyChanged(uiNode_t* node, const value_t* property) override;
37 };
38 
39 void UI_RegisterSequenceNode(uiBehaviour_t* behaviour);
40 
41 typedef struct {
42  bool playing;
43  const char* source;
44 
46  struct uiAction_s* onEnd;
52 
53 void UI_Sequence_SetSource(uiNode_t* node, const char* name);
void UI_RegisterSequenceNode(uiBehaviour_t *behaviour)
void onWindowOpened(uiNode_t *node, linkedList_t *params) override
void onWindowClosed(uiNode_t *node) override
int LUA_EVENT
holds a reference to a lua event handler
Definition: scripts_lua.h:49
void draw(uiNode_t *node) override
void initNode(uiNode_t *node) override
Atomic structure used to define most of the UI.
Definition: ui_nodes.h:80
void UI_Sequence_SetSource(uiNode_t *node, const char *name)
#define pSequenceContext_t
Definition: cl_sequence.h:31
node behaviour, how a node work
Definition: ui_behaviour.h:39
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition: r_gl.h:110
pSequenceContext_t context
void onLeftClick(uiNode_t *node, int x, int y) override
struct uiAction_s * onEnd
void onPropertyChanged(uiNode_t *node, const value_t *property) override
Atomic element to store UI scripts The parser use this atom to translate script action into many tree...
Definition: ui_actions.h:144