UFO: Alien Invasion
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An item is only a model node allowing to display soldier armour. Soldier armour is an image, not a model. More...
#include "../ui_nodes.h"
#include "../ui_parse.h"
#include "../ui_behaviour.h"
#include "ui_node_model.h"
#include "ui_node_item.h"
#include "ui_node_container.h"
#include "ui_node_abstractnode.h"
#include "../../../common/scripts_lua.h"
#include "../../cgame/cl_game.h"
#include "../../renderer/r_draw.h"
Go to the source code of this file.
Macros | |
#define | EXTRADATA(node) UI_EXTRADATA(node, modelExtraData_t) |
Functions | |
void | UI_RegisterItemNode (uiBehaviour_t *behaviour) |
An item is only a model node allowing to display soldier armour. Soldier armour is an image, not a model.
Definition in file ui_node_item.cpp.
#define EXTRADATA | ( | node | ) | UI_EXTRADATA(node, modelExtraData_t) |
Definition at line 40 of file ui_node_item.cpp.
Referenced by uiItemNode::draw().
void UI_RegisterItemNode | ( | uiBehaviour_t * | behaviour | ) |
Definition at line 81 of file ui_node_item.cpp.
References uiBehaviour_t::extends, uiBehaviour_t::lua_SWIG_typeinfo, uiBehaviour_t::manager, uiBehaviour_t::name, UI_RegisterExtradataNodeProperty, UI_SWIG_TypeQuery(), and V_BOOL.