void onCapturedMouseMove(uiNode_t *node, int x, int y) override
Called when the node is captured by the mouse.
Atomic structure used to define most of the UI.
void UI_RegisterControlsNode(uiBehaviour_t *behaviour)
void onMouseUp(uiNode_t *node, int x, int y, int button) override
node behaviour, how a node work
void onMouseDown(uiNode_t *node, int x, int y, int button) override