void UI_RegisterImageNode(uiBehaviour_t *behaviour)
void draw(uiNode_t *node) override
Draws the image node.
void onLoaded(uiNode_t *node) override
Handled after the end of the load of the node from the script (all data and/or child are set) ...
void UI_ImageNodeDraw(uiNode_t *node)
Atomic structure used to define most of the UI.
node behaviour, how a node work
struct imageExtraData_s imageExtraData_t