UFO: Alien Invasion
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uiControlNode Class Reference

#include <ui_node_controls.h>

Inherits uiImageNode.

Public Member Functions

void onMouseDown (uiNode_t *node, int x, int y, int button) override
 
void onMouseUp (uiNode_t *node, int x, int y, int button) override
 
void onCapturedMouseMove (uiNode_t *node, int x, int y) override
 Called when the node is captured by the mouse. More...
 
- Public Member Functions inherited from uiImageNode
void onLoaded (uiNode_t *node) override
 Handled after the end of the load of the node from the script (all data and/or child are set) More...
 
void draw (uiNode_t *node) override
 Draws the image node. More...
 
- Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
 
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onLeftClick (uiNode_t *node, int x, int y)
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
 
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNode (uiNode_t *node)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
 
virtual void onWindowClosed (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 29 of file ui_node_controls.h.

Member Function Documentation

void uiControlNode::onCapturedMouseMove ( uiNode_t node,
int  x,
int  y 
)
overridevirtual

Called when the node is captured by the mouse.

Reimplemented from uiLocatedNode.

Definition at line 66 of file ui_node_controls.cpp.

References uiNode_t::box, deltaMouseX, deltaMouseY, uiNode_t::root, uiBox_t::size, UI_SetNewWindowPos(), viddef, viddef_t::virtualHeight, and viddef_t::virtualWidth.

void uiControlNode::onMouseDown ( uiNode_t node,
int  x,
int  y,
int  button 
)
overridevirtual

Mouse button down event in the node

Reimplemented from uiLocatedNode.

Definition at line 45 of file ui_node_controls.cpp.

References uiNode_t::box, deltaMouseX, deltaMouseY, K_MOUSE1, uiBox_t::pos, UI_NodeAbsoluteToRelativePos(), and UI_SetMouseCapture().

void uiControlNode::onMouseUp ( uiNode_t node,
int  x,
int  y,
int  button 
)
overridevirtual

Mouse button up event in the node

Reimplemented from uiLocatedNode.

Definition at line 57 of file ui_node_controls.cpp.

References K_MOUSE1, and UI_MouseRelease().


The documentation for this class was generated from the following files: