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ui_node_checkbox.h
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #pragma once
26 
27 #include "ui_node_abstractvalue.h"
28 
30 public:
31  void draw(uiNode_t* node) override;
32  void onLoading(uiNode_t* node) override;
33  void onLeftClick(uiNode_t* node, int x, int y) override;
34  void onActivate(uiNode_t* node) override;
35  void toggle(uiNode_t* node);
36 };
37 
40 
49 };
50 
51 void UI_RegisterCheckBoxNode(uiBehaviour_t* behaviour);
52 void UI_CheckBox_SetBackgroundByName (uiNode_t* node, const char* name);
53 void UI_CheckBox_SetIconCheckedByName (uiNode_t* node, const char* name);
54 void UI_CheckBox_SetIconUncheckedByName (uiNode_t* node, const char* name);
55 void UI_CheckBox_SetIconUnknownByName (uiNode_t* node, const char* name);
56 void UI_CheckBox_Toggle (uiNode_t* node);
57 
void UI_CheckBox_SetIconCheckedByName(uiNode_t *node, const char *name)
abstractValueExtraData_t super
uiSprite_t * iconChecked
void UI_RegisterCheckBoxNode(uiBehaviour_t *behaviour)
Define common thing for GUI controls which allow to edit a value (scroolbar, spinner, and more)
void onLeftClick(uiNode_t *node, int x, int y) override
Handles checkboxes clicks.
extradata for common GUI widget which allow to edit a value (scrollbar, spinner, and more) ...
void onLoading(uiNode_t *node) override
Handled before the begin of the load of the node from the script.
int UI_CheckBox_ValueAsInteger(uiNode_t *node)
Atomic structure used to define most of the UI.
Definition: ui_nodes.h:80
uiSprite_t * iconUnchecked
void UI_CheckBox_SetBackgroundByName(uiNode_t *node, const char *name)
node behaviour, how a node work
Definition: ui_behaviour.h:39
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition: r_gl.h:110
void onActivate(uiNode_t *node) override
Activate the node. Can be used without the mouse (ie. a button will execute onClick) ...
void UI_CheckBox_SetIconUnknownByName(uiNode_t *node, const char *name)
bool UI_CheckBox_ValueAsBoolean(uiNode_t *node)
uiSprite_t * background
void draw(uiNode_t *node) override
void UI_CheckBox_Toggle(uiNode_t *node)
uiSprite_t * iconUnknown
void UI_CheckBox_SetIconUncheckedByName(uiNode_t *node, const char *name)
void toggle(uiNode_t *node)