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uiCheckBoxNode Class Reference

#include <ui_node_checkbox.h>

Inherits uiAbstractValueNode.

Public Member Functions

void draw (uiNode_t *node) override
 
void onLoading (uiNode_t *node) override
 Handled before the begin of the load of the node from the script. More...
 
void onLeftClick (uiNode_t *node, int x, int y) override
 Handles checkboxes clicks. More...
 
void onActivate (uiNode_t *node) override
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
void toggle (uiNode_t *node)
 
- Public Member Functions inherited from uiAbstractValueNode
void onLoaded (uiNode_t *node) override
 
void clone (uiNode_t const *source, uiNode_t *clone) override
 Call to update a cloned node. More...
 
void initNode (uiNode_t *node) override
 
void initNodeDynamic (uiNode_t *node) override
 
void deleteNode (uiNode_t *node) override
 
void setRange (uiNode_t *node, float min, float max)
 
bool setValue (uiNode_t *node, float value)
 
bool setDelta (uiNode_t *node, float delta)
 
bool setMax (uiNode_t *node, float max)
 
bool setMin (uiNode_t *node, float min)
 
bool incValue (uiNode_t *node)
 
bool decValue (uiNode_t *node)
 
float getFactorFloat (uiNode_t const *node)
 
float getMin (uiNode_t const *node)
 
float getMax (uiNode_t const *node)
 
float getDelta (uiNode_t const *node)
 
float getValue (uiNode_t const *node)
 
float getLastDiff (uiNode_t const *node)
 
float getShiftIncreaseFactor (uiNode_t *const node)
 
- Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
 
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
 
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
 
virtual void onWindowClosed (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 29 of file ui_node_checkbox.h.

Member Function Documentation

void uiCheckBoxNode::onActivate ( uiNode_t node)
overridevirtual

Activate the node. Can be used without the mouse (ie. a button will execute onClick)

Reimplemented from uiNode.

Definition at line 91 of file ui_node_checkbox.cpp.

References toggle().

Referenced by onLeftClick().

void uiCheckBoxNode::onLeftClick ( uiNode_t node,
int  x,
int  y 
)
overridevirtual
void uiCheckBoxNode::onLoading ( uiNode_t node)
overridevirtual

Handled before the begin of the load of the node from the script.

Reimplemented from uiAbstractValueNode.

Definition at line 134 of file ui_node_checkbox.cpp.

References uiAbstractValueNode::onLoading(), and uiAbstractValueNode::setRange().

void uiCheckBoxNode::toggle ( uiNode_t node)

The documentation for this class was generated from the following files: