UFO: Alien Invasion
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#include <ui_node_checkbox.h>
Inherits uiAbstractValueNode.
Public Member Functions | |
void | draw (uiNode_t *node) override |
void | onLoading (uiNode_t *node) override |
Handled before the begin of the load of the node from the script. More... | |
void | onLeftClick (uiNode_t *node, int x, int y) override |
Handles checkboxes clicks. More... | |
void | onActivate (uiNode_t *node) override |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
void | toggle (uiNode_t *node) |
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void | onLoaded (uiNode_t *node) override |
void | clone (uiNode_t const *source, uiNode_t *clone) override |
Call to update a cloned node. More... | |
void | initNode (uiNode_t *node) override |
void | initNodeDynamic (uiNode_t *node) override |
void | deleteNode (uiNode_t *node) override |
void | setRange (uiNode_t *node, float min, float max) |
bool | setValue (uiNode_t *node, float value) |
bool | setDelta (uiNode_t *node, float delta) |
bool | setMax (uiNode_t *node, float max) |
bool | setMin (uiNode_t *node, float min) |
bool | incValue (uiNode_t *node) |
bool | decValue (uiNode_t *node) |
float | getFactorFloat (uiNode_t const *node) |
float | getMin (uiNode_t const *node) |
float | getMax (uiNode_t const *node) |
float | getDelta (uiNode_t const *node) |
float | getValue (uiNode_t const *node) |
float | getLastDiff (uiNode_t const *node) |
float | getShiftIncreaseFactor (uiNode_t *const node) |
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virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | drawOverWindow (uiNode_t *node) |
virtual void | doLayout (uiNode_t *node) |
Call to update the node layout. This common code revalidates the node tree. More... | |
virtual void | onSizeChanged (uiNode_t *node) |
Callback stub. More... | |
virtual void | onRightClick (uiNode_t *node, int x, int y) |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual bool | onScroll (uiNode_t *node, int deltaX, int deltaY) |
virtual void | onMouseMove (uiNode_t *node, int x, int y) |
virtual void | onMouseDown (uiNode_t *node, int x, int y, int button) |
virtual void | onMouseUp (uiNode_t *node, int x, int y, int button) |
virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual void | onCapturedMouseMove (uiNode_t *node, int x, int y) |
virtual void | onCapturedMouseLost (uiNode_t *node) |
virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
virtual int | getCellWidth (uiNode_t *node) |
virtual int | getCellHeight (uiNode_t *node) |
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virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
virtual void | onWindowClosed (uiNode_t *node) |
virtual void | onWindowActivate (uiNode_t *node) |
virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
virtual | ~uiNode () |
Definition at line 29 of file ui_node_checkbox.h.
How to draw a node
Reimplemented from uiLocatedNode.
Definition at line 53 of file ui_node_checkbox.cpp.
References uiNode_t::box, uiNode_t::disabled, EXTRADATA, uiAbstractValueNode::getValue(), uiBox_t::size, SPRITE_STATUS_DISABLED, SPRITE_STATUS_HOVER, SPRITE_STATUS_NORMAL, uiNode_t::state, UI_DrawSpriteInBox(), and UI_GetNodeAbsPos().
Activate the node. Can be used without the mouse (ie. a button will execute onClick)
Reimplemented from uiNode.
Definition at line 91 of file ui_node_checkbox.cpp.
References toggle().
Referenced by onLeftClick().
Handles checkboxes clicks.
Reimplemented from uiLocatedNode.
Definition at line 116 of file ui_node_checkbox.cpp.
References uiNode_t::disabled, uiNode_t::lua_onClick, onActivate(), uiNode_t::onClick, UI_ExecuteEventActions(), UI_ExecuteLuaEventScript_XY(), and UI_PlaySound().
Handled before the begin of the load of the node from the script.
Reimplemented from uiAbstractValueNode.
Definition at line 134 of file ui_node_checkbox.cpp.
References uiAbstractValueNode::onLoading(), and uiAbstractValueNode::setRange().
Definition at line 96 of file ui_node_checkbox.cpp.
References uiNode_t::disabled, uiAbstractValueNode::getValue(), and uiAbstractValueNode::setValue().
Referenced by onActivate(), and UI_CheckBox_Toggle().