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ui_node_button.h
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #pragma once
26 
27 #include "../ui_nodes.h"
28 
29 class uiButtonNode : public uiLocatedNode {
30 public:
31  void draw(uiNode_t* node) override;
32  void onLoading(uiNode_t* node) override;
33  void onLoaded(uiNode_t* node) override;
34 };
35 
36 typedef struct buttonExtraData_s {
40  bool flipIcon;
44 
45 void UI_RegisterButtonNode(uiBehaviour_t* behaviour);
46 void UI_Button_SetBackgroundByName(uiNode_t* node, const char* name);
47 void UI_Button_SetIconByName(uiNode_t* node, const char* name);
void UI_Button_SetIconByName(uiNode_t *node, const char *name)
struct buttonExtraData_s buttonExtraData_t
void UI_Button_SetBackgroundByName(uiNode_t *node, const char *name)
Atomic structure used to define most of the UI.
Definition: ui_nodes.h:80
uiSprite_t * background
uiSprite_t * icon
void UI_RegisterButtonNode(uiBehaviour_t *behaviour)
node behaviour, how a node work
Definition: ui_behaviour.h:39
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition: r_gl.h:110
void onLoading(uiNode_t *node) override
Handles Button before loading. Used to set default attribute values.
void draw(uiNode_t *node) override
Handles Button draw.
void onLoaded(uiNode_t *node) override
Handled after the end of the load of the node from script (all data and/or child are set) ...