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ui_node_button.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2020 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include "../ui_nodes.h"
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class
uiButtonNode
:
public
uiLocatedNode
{
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public
:
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void
draw
(
uiNode_t
* node)
override
;
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void
onLoading
(
uiNode_t
* node)
override
;
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void
onLoaded
(
uiNode_t
* node)
override
;
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};
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typedef
struct
buttonExtraData_s
{
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uiSprite_t
*
icon
;
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bool
flipIcon
;
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uiSprite_t
*
background
;
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}
buttonExtraData_t
;
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void
UI_RegisterButtonNode
(
uiBehaviour_t
* behaviour);
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void
UI_Button_SetBackgroundByName
(
uiNode_t
* node,
const
char
*
name
);
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void
UI_Button_SetIconByName
(
uiNode_t
* node,
const
char
*
name
);
buttonExtraData_s
Definition:
ui_node_button.h:36
UI_Button_SetIconByName
void UI_Button_SetIconByName(uiNode_t *node, const char *name)
Definition:
ui_node_button.cpp:173
buttonExtraData_s::flipIcon
bool flipIcon
Definition:
ui_node_button.h:40
buttonExtraData_t
struct buttonExtraData_s buttonExtraData_t
UI_Button_SetBackgroundByName
void UI_Button_SetBackgroundByName(uiNode_t *node, const char *name)
Definition:
ui_node_button.cpp:168
uiNode_t
Atomic structure used to define most of the UI.
Definition:
ui_nodes.h:80
buttonExtraData_s::background
uiSprite_t * background
Definition:
ui_node_button.h:42
uiLocatedNode
Definition:
ui_node_abstractnode.h:68
buttonExtraData_s::icon
uiSprite_t * icon
Definition:
ui_node_button.h:38
UI_RegisterButtonNode
void UI_RegisterButtonNode(uiBehaviour_t *behaviour)
Definition:
ui_node_button.cpp:178
uiBehaviour_t
node behaviour, how a node work
Definition:
ui_behaviour.h:39
name
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition:
r_gl.h:110
uiButtonNode::onLoading
void onLoading(uiNode_t *node) override
Handles Button before loading. Used to set default attribute values.
Definition:
ui_node_button.cpp:145
uiButtonNode::draw
void draw(uiNode_t *node) override
Handles Button draw.
Definition:
ui_node_button.cpp:52
uiButtonNode
Definition:
ui_node_button.h:29
uiButtonNode::onLoaded
void onLoaded(uiNode_t *node) override
Handled after the end of the load of the node from script (all data and/or child are set) ...
Definition:
ui_node_button.cpp:159
uiSprite_t
Definition:
ui_sprite.h:41
src
client
ui
node
ui_node_button.h
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