ptl_t * CL_ParticleSpawn(const char *name, int levelFlags, const vec3_t s, const vec3_t v, const vec3_t a)
Spawn a new particle to the map.
memPool_t * cl_genericPool
TEST_F(ParticleTest, FloodParticles)
static void TearDownTestCase()
ptlDef_t * CL_ParticleGet(const char *name)
memPool_t * vid_imagePool
void PTL_InitStartup(void)
Clears particle data.
static void SetUpTestCase()
void CL_ParticleRun(void)
General system for particle running during the game.