UFO: Alien Invasion
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LINKED LIST implementation. More...
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Functions | |
static linkedList_t * | LIST_AllocateEntry (void *const data, linkedList_t *const next=0) |
static void | LIST_AppendEntry (linkedList_t **list, linkedList_t *const entry) |
linkedList_t * | LIST_Add (linkedList_t **listDest, void const *data, size_t length) |
Adds an entry to a new or to an already existing linked list. More... | |
const linkedList_t * | LIST_ContainsString (const linkedList_t *list, const char *string) |
Searches for the first occurrence of a given string. More... | |
linkedList_t * | LIST_GetPointer (linkedList_t *list, const void *data) |
Searches for the first occurrence of a given pointer. More... | |
static linkedList_t * | LIST_AllocateString (char const *data, linkedList_t *const next=0) |
void | LIST_AddStringSorted (linkedList_t **listDest, const char *data) |
void | LIST_PrependString (linkedList_t **listDest, const char *data) |
Adds a string as first entry to a linked list. More... | |
void | LIST_AddString (linkedList_t **listDest, const char *data) |
Adds an string to a new or to an already existing linked list. The string is copied here. More... | |
void | LIST_AddPointer (linkedList_t **listDest, void *data) |
Adds just a pointer to a new or to an already existing linked list. More... | |
bool | LIST_RemoveEntry (linkedList_t **list, linkedList_t *entry) |
Removes one entry from the linked list. More... | |
void | LIST_Delete (linkedList_t **list) |
bool | LIST_Remove (linkedList_t **list, const void *data) |
static linkedList_t * | _LIST_Sort (linkedList_t *list, linkedListSort_t sorter, const void *userData) |
This is the actual sort function. Notice that it returns the new head of the list. (It has to, because the head will not generally be the same element after the sort.) More... | |
void | LIST_Sort (linkedList_t **list, linkedListSort_t sorter, const void *userData) |
linkedList_t * | LIST_CopyStructure (linkedList_t *src) |
Copies the list structure data - but not the content from the original list. We are only using pointers here. More... | |
bool | LIST_IsEmpty (const linkedList_t *list) |
Checks whether the given list is empty. More... | |
int | LIST_Count (const linkedList_t *list) |
void * | LIST_GetByIdx (linkedList_t *list, int index) |
Get an entry of a linked list by its index in the list. More... | |
void * | LIST_GetRandom (linkedList_t *list) |
LINKED LIST implementation.
Definition in file list.cpp.
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This is the actual sort function. Notice that it returns the new head of the list. (It has to, because the head will not generally be the same element after the sort.)
Definition at line 227 of file list.cpp.
References i, and linkedList_t::next.
Referenced by LIST_Sort().
linkedList_t* LIST_Add | ( | linkedList_t ** | listDest, |
void const * | data, | ||
size_t | length | ||
) |
Adds an entry to a new or to an already existing linked list.
Definition at line 54 of file list.cpp.
References cgi, com_genericPool, cgame_import_s::LIST_Add(), LIST_AllocateEntry(), LIST_AppendEntry(), and Mem_PoolAllocTypeN.
Referenced by LIST_Add().
void LIST_AddPointer | ( | linkedList_t ** | listDest, |
void * | data | ||
) |
Adds just a pointer to a new or to an already existing linked list.
Definition at line 153 of file list.cpp.
References LIST_AllocateEntry(), LIST_AppendEntry(), and linkedList_t::ptr.
Referenced by GAME_AppendTeamMember(), GAME_GetImportData(), GAME_LoadTeamInfo(), GAME_Spawn(), HUD_PopupFiremodeReservation(), LIST_CopyStructure(), and UI_CvarListenerNodeBind().
void LIST_AddString | ( | linkedList_t ** | listDest, |
const char * | data | ||
) |
Adds an string to a new or to an already existing linked list. The string is copied here.
Definition at line 139 of file list.cpp.
References LIST_AllocateString(), and LIST_AppendEntry().
Referenced by Com_LuaTableToStringList(), Com_ParseActorNames(), Com_ParseActorSounds(), Com_ParseList(), FS_GetModList(), GAME_GetImportData(), GAME_InitMissionBriefing(), HUD_PopupFiremodeReservation(), Irc_Client_Names_f(), Sys_ListFilteredFiles(), TEST_F(), UI_AddCvarListener_f(), UI_CvarListenerNodeCallback(), UI_ExecuteCallAction(), UI_MaterialEditorUpdate(), UI_PushWindow_f(), and UI_TextNodeGenerateLineSplit().
void LIST_AddStringSorted | ( | linkedList_t ** | listDest, |
const char * | data | ||
) |
Definition at line 107 of file list.cpp.
References LIST_AllocateString(), linkedList_t::next, and Q_StringSort().
Referenced by _AddToListBlock(), GAME_GetImportData(), and TEST_F().
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Definition at line 32 of file list.cpp.
References com_genericPool, linkedList_t::data, Mem_PoolAllocType, and linkedList_t::next.
Referenced by LIST_Add(), LIST_AddPointer(), and LIST_AllocateString().
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Definition at line 102 of file list.cpp.
References LIST_AllocateEntry(), and Mem_StrDup.
Referenced by LIST_AddString(), LIST_AddStringSorted(), and LIST_PrependString().
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Append entry to end of list.
Definition at line 41 of file list.cpp.
References linkedList_t::next.
Referenced by LIST_Add(), LIST_AddPointer(), and LIST_AddString().
const linkedList_t* LIST_ContainsString | ( | const linkedList_t * | list, |
const char * | string | ||
) |
Searches for the first occurrence of a given string.
nullptr
nullptr
, the function returns nullptr
Definition at line 73 of file list.cpp.
References linkedList_t::data, linkedList_t::next, and Q_streq.
Referenced by _AddToListBlock(), GAME_ChangeEquip(), GAME_GetImportData(), TEST_F(), UI_AddCvarListener_f(), UI_RemoveCvarListener_f(), and UI_UpdateInvisOptions().
linkedList_t* LIST_CopyStructure | ( | linkedList_t * | src | ) |
Copies the list structure data - but not the content from the original list. We are only using pointers here.
Definition at line 321 of file list.cpp.
References cgi, dest, LIST_AddPointer(), cgame_import_s::LIST_CopyStructure(), and LIST_Foreach.
int LIST_Count | ( | const linkedList_t * | list | ) |
Definition at line 344 of file list.cpp.
References count, and linkedList_t::next.
Referenced by Com_ParseActorModels(), Com_ParseBodyPart(), Com_ParseEquipment(), FS_BuildFileList(), GAME_GetImportData(), GAME_InitializeBattlescape(), GAME_SaveTeam(), GAME_SendCurrentTeamSpawningInfo(), GAME_UpdateActiveTeamList(), HUD_PopupFiremodeReservation(), HUD_ShotReserve_f(), LIST_GetRandom(), TEST_F(), and UI_ExecuteEventActionsEx().
void LIST_Delete | ( | linkedList_t ** | list | ) |
Definition at line 195 of file list.cpp.
References linkedList_t::data, Mem_Free, linkedList_t::next, and linkedList_t::ptr.
Referenced by _wrap_push_window(), CL_ParseLanguages(), CL_ParseSequence(), Com_AddObjectLinks(), Com_ParseActorModels(), Com_ParseActorNames(), Com_ParseBodyPart(), Com_ParseEquipment(), Com_ParseList(), Com_ParseTeam(), uiLineChartNode::deleteNode(), FS_BuildFileList(), GAME_GetImportData(), GAME_ResetCharacters(), GAME_SetMode(), HUD_PopupFiremodeReservation(), M_ParseMusic(), TEST_F(), UI_ClearLineChart(), UI_ExecuteCallAction(), UI_PushWindow_f(), UI_ResetData(), and UI_TextNodeGenerateLineSplit().
void* LIST_GetByIdx | ( | linkedList_t * | list, |
int | index | ||
) |
Get an entry of a linked list by its index in the list.
[in] | list | Linked list to get the entry from. |
[in] | index | The index of the entry in the linked list. |
Definition at line 362 of file list.cpp.
References linkedList_t::data, i, LIST_IsEmpty(), and linkedList_t::next.
Referenced by CL_ChangeSkin_f(), GAME_GetImportData(), HUD_ShotReserve_f(), LIST_GetRandom(), TEST_F(), UI_ExecuteLuaMethod(), and UI_GetTextFromList().
linkedList_t* LIST_GetPointer | ( | linkedList_t * | list, |
const void * | data | ||
) |
Searches for the first occurrence of a given pointer.
nullptr
nullptr
, the function returns nullptr
Definition at line 91 of file list.cpp.
References linkedList_t::data, and linkedList_t::next.
Referenced by GAME_GetImportData(), LIST_Remove(), and UI_CvarListenerNodeBind().
void* LIST_GetRandom | ( | linkedList_t * | list | ) |
Definition at line 381 of file list.cpp.
References LIST_Count(), and LIST_GetByIdx().
Referenced by GAME_GetImportData(), TEST_F(), and UI_MapInfo().
bool LIST_IsEmpty | ( | const linkedList_t * | list | ) |
Checks whether the given list is empty.
[in] | list | The linked list to check |
true
if empty, false
otherwise Definition at line 335 of file list.cpp.
Referenced by GAME_ChangeEquip(), GAME_GetCGameAPI(), GAME_GetImportData(), GAME_InitMissionBriefing(), GAME_IsTeamEmpty(), GAME_SaveTeam_f(), GAME_Spawn(), GAME_SpawnSoldiers(), GAME_StartMatch(), GAME_UpdateInventory(), LIST_GetByIdx(), LIST_Sort(), uiCvarNode::onWindowClosed(), TEST_F(), GameTest::testCountSpawnpointsForMap(), GameTest::testCountSpawnpointsForMapInMultiplayerMode(), GameTest::testCountSpawnpointsForMapWithAssembly(), GameTest::testCountSpawnpointsForMapWithAssemblyAndAircraft(), and UI_RemoveCvarListener_f().
void LIST_PrependString | ( | linkedList_t ** | listDest, |
const char * | data | ||
) |
Adds a string as first entry to a linked list.
listDest | The linked list to add the string, too. If this is nullptr , a new list is created |
data | The string to add to the list |
Definition at line 127 of file list.cpp.
References LIST_AllocateString().
Referenced by GAME_GetImportData(), and TEST_F().
bool LIST_Remove | ( | linkedList_t ** | list, |
const void * | data | ||
) |
Definition at line 213 of file list.cpp.
References LIST_GetPointer(), and LIST_RemoveEntry().
Referenced by GAME_GetImportData(), GAME_SaveTeamState_f(), uiCvarNode::onWindowClosed(), and TEST_F().
bool LIST_RemoveEntry | ( | linkedList_t ** | list, |
linkedList_t * | entry | ||
) |
Removes one entry from the linked list.
true
if the removal was successful, false
otherwise. Definition at line 172 of file list.cpp.
References linkedList_t::data, Mem_Free, linkedList_t::next, and linkedList_t::ptr.
Referenced by GAME_GetImportData(), LIST_Remove(), TEST_F(), and UI_RemoveCvarListener_f().
void LIST_Sort | ( | linkedList_t ** | list, |
linkedListSort_t | sorter, | ||
const void * | userData | ||
) |
Definition at line 310 of file list.cpp.
References _LIST_Sort(), cgi, and LIST_IsEmpty().