- g -
- g_actorspeed
: g_local.h
, g_main.cpp
- g_aidebug
: g_main.cpp
, g_local.h
- g_aihumans
: g_local.h
, g_main.cpp
- g_ailua
: g_main.cpp
, g_local.h
- g_color_table
: cl_console.cpp
- g_difficulty
: g_local.h
, g_main.cpp
- g_drawtraces
: g_local.h
, g_main.cpp
- g_edicts
: g_edicts.cpp
- g_endlessaliens
: g_main.cpp
, g_local.h
- g_lastseen
: g_local.h
, g_main.cpp
- g_nodamage
: g_local.h
, g_main.cpp
- g_nospawn
: g_local.h
, g_main.cpp
- g_notu
: g_local.h
, g_main.cpp
- game
: g_local.h
, g_main.cpp
- game_commands
: cp_campaign.cpp
- game_inventory
: cl_game_team.cpp
- gameSysPoolName
: sv_game.cpp
- gameTypeValues
: scripts.cpp
- gapList
: sv_rma.cpp
- geoscapeData
: cl_game.cpp
, cl_game.h
- geoscapeNode
: ui_node_geoscape.cpp
, cp_geoscape.cpp
- gfv_pos
: r_grass.cpp
- gfv_texcoord
: r_grass.cpp
- gi
: g_local.h
, g_main.cpp
- gl_alpha_modes
: r_image.cpp
- gl_solid_modes
: r_image.cpp
- gl_texture_modes
: r_image.cpp
- global_hInstance
: win_shared.cpp
, win_local.h
- globals
: g_main.cpp
, g_local.h
- GLOBE_ROTATE
: ui_node_geoscape.cpp
- GLuint
: r_gl.h
- green
: cp_geoscape.cpp
- grey
: ui_node_editor.cpp
- gridtexture
: r_misc.cpp