UFO: Alien Invasion
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func_* edicts More...
#include "g_local.h"
Go to the source code of this file.
Functions | |
void | SP_func_breakable (Edict *ent) |
func_breakable (0.3 0.3 0.3) ? Used for breakable objects. More... | |
void | SP_func_door (Edict *ent) |
func_door (0 .5 .8) ? "health" if set, door is destroyable More... | |
void | SP_func_door_sliding (Edict *ent) |
void | SP_func_rotating (Edict *ent) |
Spawns a rotating solid inline brush model. More... | |
func_* edicts
Definition in file g_func.h.
func_breakable (0.3 0.3 0.3) ? Used for breakable objects.
Definition at line 144 of file g_func.cpp.
References AABB_STRING, AABB::asIntString(), Edict::classname, Com_DPrintf(), DEBUG_GAME, Edict::destroy, Destroy_Breakable(), Edict::entBox, ET_BREAKABLE, FL_DESTROYABLE, Edict::flags, gi, Edict::mapNum, Edict::model, Edict::origin, Edict::setTouch(), Edict::solid, SOLID_BSP, Touch_Breakable(), Edict::type, Edict::use, and Use_Breakable().
func_door (0 .5 .8) ? "health" if set, door is destroyable
Definition at line 335 of file g_func.cpp.
References Edict::classname, Edict::destroy, Destroy_Breakable(), Edict::dir, DOOR_OPEN_REVERSE, Door_Use(), Edict::doorState, ET_DOOR, FL_CLIENTACTION, FL_DESTROYABLE, FL_TRIGGERED, Edict::flags, G_ActorSetTU(), G_TriggerSpawn(), G_UseEdict(), gi, Edict::HP, Edict::model, Edict::noise, Edict::reset, Reset_DoorTrigger(), REVERSE, Edict::setChild(), Edict::setTouch(), Edict::solid, SOLID_BSP, Edict::spawnflags, Edict::speed, STATE_CLOSED, Touch_DoorTrigger(), TU_DOOR_ACTION, Edict::type, Edict::use, and YAW.
Definition at line 374 of file g_func.cpp.
References Edict::classname, Edict::destroy, Destroy_Breakable(), Edict::dir, DOOR_OPEN_REVERSE, Door_Use(), Edict::doorState, ET_DOOR_SLIDING, FL_DESTROYABLE, Edict::flags, gi, Edict::HP, Edict::model, Edict::noise, REVERSE, Edict::solid, SOLID_BSP, Edict::spawnflags, Edict::speed, STATE_CLOSED, Edict::type, and Edict::use.
Spawns a rotating solid inline brush model.
Definition at line 405 of file g_func.cpp.
References Edict::classname, Edict::destroy, Destroy_Breakable(), ET_ROTATING, FL_DESTROYABLE, Edict::flags, gi, Edict::HP, Edict::model, Edict::solid, SOLID_BSP, Edict::speed, and Edict::type.