UFO: Alien Invasion
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g_edict.h File Reference

Local definitions for game module. More...

Go to the source code of this file.

Data Structures

class  Edict
 
class  Actor
 An Edict of type Actor. More...
 

Macros

#define INH   0
 Everything that is not in the bsp tree is an edict, the spawnpoints, the actors, the misc_models, the weapons and so on. More...
 

Functions

ActormakeActor (Edict *ent)
 Convert an Edict pointer into an Actor pointer. More...
 

Detailed Description

Local definitions for game module.

Definition in file g_edict.h.

Macro Definition Documentation

#define INH   0

Everything that is not in the bsp tree is an edict, the spawnpoints, the actors, the misc_models, the weapons and so on.

Definition at line 37 of file g_edict.h.

Function Documentation