27 #include "../../e_main.h"
CL_ParseEvent timers and vars.
int CL_ActorShootHiddenTime(const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
Decides if following events should be delayed.
void CL_ActorShootHidden(const eventRegister_t *self, dbuffer *msg)
Shoot with weapon but don't bother with animations - actor is hidden.
Struct that defines one particular event with all its callbacks and data.