UFO: Alien Invasion
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e_event_actorreactionfirechange.cpp
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #include "../../../../client.h"
26 #include "../../../cl_localentity.h"
27 #include "../../../cl_actor.h"
28 #include "../../../cl_hud.h"
29 #include "../../../../ui/ui_main.h"
31 
40 {
41  actorHands_t hand;
42  int entnum, fmIdx, odIdx;
43 
44  NET_ReadFormat(msg, self->formatString, &entnum, &fmIdx, &hand, &odIdx);
45 
46  const le_t* le = LE_Get(entnum);
47  if (!le)
48  LE_NotFoundError(entnum);
49 
50  character_t* chr = CL_ActorGetChr(le);
51  if (!chr)
52  return;
53 
54  const objDef_t* od = INVSH_GetItemByIDX(odIdx);
55  chr->RFmode.set(hand, fmIdx, od);
56 
57  UI_ExecuteConfunc("reactionfire_updated");
58 }
void CL_ActorReactionFireChange(const eventRegister_t *self, dbuffer *msg)
Network event function for reaction fire mode changes. Responsible for updating the HUD with the info...
void set(const actorHands_t hand, const fireDefIndex_t fmIdx, const objDef_t *weapon)
Definition: chr_shared.h:166
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition: netpack.cpp:533
character_t * CL_ActorGetChr(const le_t *le)
Returns the character information for an actor in the teamlist.
Definition: cl_actor.cpp:155
Defines all attributes of objects used in the inventory.
Definition: inv_shared.h:264
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
actorHands_t
Definition: inv_shared.h:626
Struct that defines one particular event with all its callbacks and data.
Definition: e_main.h:42
a local entity
FiremodeSettings RFmode
Definition: chr_shared.h:397
const objDef_t * INVSH_GetItemByIDX(int index)
Returns the item that belongs to the given index or nullptr if the index is invalid.
Definition: inv_shared.cpp:266
void UI_ExecuteConfunc(const char *fmt,...)
Executes confunc - just to identify those confuncs in the code - in this frame.
Definition: ui_main.cpp:110
#define LE_NotFoundError(entnum)
Describes a character with all its attributes.
Definition: chr_shared.h:369