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uiVScrollbarNode Class Reference

#include <ui_node_vscrollbar.h>

Inherits uiAbstractScrollbarNode.

Private Member Functions

void draw (uiNode_t *node) override
 Call to draw the node. More...
 
void onLoading (uiNode_t *node) override
 
void onLoaded (uiNode_t *node) override
 
void onMouseDown (uiNode_t *node, int x, int y, int button) override
 
void onMouseUp (uiNode_t *node, int x, int y, int button) override
 
bool onScroll (uiNode_t *node, int deltaX, int deltaY) override
 Called when the user wheel the mouse over the node. More...
 
void onCapturedMouseMove (uiNode_t *node, int x, int y) override
 Called when the node is captured by the mouse. More...
 
void onCapturedMouseLost (uiNode_t *node) override
 Called when the node have lost the captured node We clean cached data. More...
 

Additional Inherited Members

- Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
 
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onLeftClick (uiNode_t *node, int x, int y)
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNode (uiNode_t *node)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
 
virtual void onWindowClosed (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 27 of file ui_node_vscrollbar.h.

Member Function Documentation

void uiVScrollbarNode::onCapturedMouseLost ( uiNode_t node)
overrideprivatevirtual

Called when the node have lost the captured node We clean cached data.

Reimplemented from uiLocatedNode.

Definition at line 198 of file ui_node_vscrollbar.cpp.

References UI_TimerRelease().

void uiVScrollbarNode::onCapturedMouseMove ( uiNode_t node,
int  x,
int  y 
)
overrideprivatevirtual

Called when the node is captured by the mouse.

Reimplemented from uiLocatedNode.

Definition at line 222 of file ui_node_vscrollbar.cpp.

References uiNode_t::box, capturedElement, ELEMENT_HEIGHT, EXTRADATA, oldMouseY, oldPos, uiBox_t::size, and UI_AbstractScrollbarNodeSet().

void uiVScrollbarNode::onLoaded ( uiNode_t node)
overrideprivatevirtual

only called one time, when node parsing was finished

Reimplemented from uiNode.

Definition at line 359 of file ui_node_vscrollbar.cpp.

References uiNode_t::box, Com_DPrintf(), DEBUG_CLIENT, ELEMENT_HEIGHT, uiBox_t::size, and UI_GetPath().

void uiVScrollbarNode::onLoading ( uiNode_t node)
overrideprivatevirtual

Called before script initialization, initialized default values

Reimplemented from uiNode.

Definition at line 354 of file ui_node_vscrollbar.cpp.

References uiNode_t::box, and uiBox_t::size.

void uiVScrollbarNode::onMouseDown ( uiNode_t node,
int  x,
int  y,
int  button 
)
overrideprivatevirtual

Mouse button down event in the node

Reimplemented from uiLocatedNode.

Definition at line 169 of file ui_node_vscrollbar.cpp.

References EXTRADATA, K_MOUSE1, UI_VScrollbarNodeAction(), UI_VScrollbarNodeGetElement(), and UI_VScrollbarNodeGetElementSize().

void uiVScrollbarNode::onMouseUp ( uiNode_t node,
int  x,
int  y,
int  button 
)
overrideprivatevirtual

Mouse button up event in the node

Reimplemented from uiLocatedNode.

Definition at line 182 of file ui_node_vscrollbar.cpp.

References EXTRADATA, K_MOUSE1, UI_GetMouseCapture(), and UI_MouseRelease().

bool uiVScrollbarNode::onScroll ( uiNode_t node,
int  deltaX,
int  deltaY 
)
overrideprivatevirtual

Called when the user wheel the mouse over the node.

Reimplemented from uiLocatedNode.

Definition at line 209 of file ui_node_vscrollbar.cpp.

References EXTRADATA, and UI_AbstractScrollbarNodeSet().


The documentation for this class was generated from the following files: