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ui_node_vscrollbar.h
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #pragma once
26 
28  void draw(uiNode_t* node) override;
29  void onLoading(uiNode_t* node) override;
30  void onLoaded(uiNode_t* node) override;
31  void onMouseDown(uiNode_t* node, int x, int y, int button) override;
32  void onMouseUp(uiNode_t* node, int x, int y, int button) override;
33  bool onScroll(uiNode_t* node, int deltaX, int deltaY) override;
34  void onCapturedMouseMove(uiNode_t* node, int x, int y) override;
35  void onCapturedMouseLost(uiNode_t* node) override;
36 };
37 
void onCapturedMouseMove(uiNode_t *node, int x, int y) override
Called when the node is captured by the mouse.
bool onScroll(uiNode_t *node, int deltaX, int deltaY) override
Called when the user wheel the mouse over the node.
void UI_RegisterVScrollbarNode(uiBehaviour_t *behaviour)
void onLoaded(uiNode_t *node) override
void onCapturedMouseLost(uiNode_t *node) override
Called when the node have lost the captured node We clean cached data.
void draw(uiNode_t *node) override
Call to draw the node.
void onMouseUp(uiNode_t *node, int x, int y, int button) override
Atomic structure used to define most of the UI.
Definition: ui_nodes.h:80
node behaviour, how a node work
Definition: ui_behaviour.h:39
void onMouseDown(uiNode_t *node, int x, int y, int button) override
void onLoading(uiNode_t *node) override