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ui_node_vscrollbar.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2020 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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class
uiVScrollbarNode
:
public
uiAbstractScrollbarNode
{
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void
draw
(
uiNode_t
* node)
override
;
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void
onLoading
(
uiNode_t
* node)
override
;
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void
onLoaded
(
uiNode_t
* node)
override
;
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void
onMouseDown
(
uiNode_t
* node,
int
x,
int
y,
int
button)
override
;
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void
onMouseUp
(
uiNode_t
* node,
int
x,
int
y,
int
button)
override
;
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bool
onScroll
(
uiNode_t
* node,
int
deltaX,
int
deltaY)
override
;
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void
onCapturedMouseMove
(
uiNode_t
* node,
int
x,
int
y)
override
;
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void
onCapturedMouseLost
(
uiNode_t
* node)
override
;
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};
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void
UI_RegisterVScrollbarNode
(
uiBehaviour_t
* behaviour);
uiVScrollbarNode::onCapturedMouseMove
void onCapturedMouseMove(uiNode_t *node, int x, int y) override
Called when the node is captured by the mouse.
Definition:
ui_node_vscrollbar.cpp:222
uiVScrollbarNode::onScroll
bool onScroll(uiNode_t *node, int deltaX, int deltaY) override
Called when the user wheel the mouse over the node.
Definition:
ui_node_vscrollbar.cpp:209
UI_RegisterVScrollbarNode
void UI_RegisterVScrollbarNode(uiBehaviour_t *behaviour)
Definition:
ui_node_vscrollbar.cpp:367
uiVScrollbarNode::onLoaded
void onLoaded(uiNode_t *node) override
Definition:
ui_node_vscrollbar.cpp:359
uiVScrollbarNode::onCapturedMouseLost
void onCapturedMouseLost(uiNode_t *node) override
Called when the node have lost the captured node We clean cached data.
Definition:
ui_node_vscrollbar.cpp:198
uiVScrollbarNode::draw
void draw(uiNode_t *node) override
Call to draw the node.
Definition:
ui_node_vscrollbar.cpp:242
uiVScrollbarNode::onMouseUp
void onMouseUp(uiNode_t *node, int x, int y, int button) override
Definition:
ui_node_vscrollbar.cpp:182
uiAbstractScrollbarNode
Definition:
ui_node_abstractscrollbar.h:31
uiNode_t
Atomic structure used to define most of the UI.
Definition:
ui_nodes.h:80
uiBehaviour_t
node behaviour, how a node work
Definition:
ui_behaviour.h:39
uiVScrollbarNode
Definition:
ui_node_vscrollbar.h:27
uiVScrollbarNode::onMouseDown
void onMouseDown(uiNode_t *node, int x, int y, int button) override
Definition:
ui_node_vscrollbar.cpp:169
uiVScrollbarNode::onLoading
void onLoading(uiNode_t *node) override
Definition:
ui_node_vscrollbar.cpp:354
src
client
ui
node
ui_node_vscrollbar.h
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