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uiTextureNode Class Reference

#include <ui_node_texture.h>

Inherits uiLocatedNode.

Private Member Functions

void draw (uiNode_t *node) override
 Draws the texture node. More...
 

Additional Inherited Members

- Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
 
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onLeftClick (uiNode_t *node, int x, int y)
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
 
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual void onFocusGained (uiNode_t *node)
 
virtual void onFocusLost (uiNode_t *node)
 
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
 
virtual void onLoaded (uiNode_t *node)
 
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNode (uiNode_t *node)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
 
virtual void onWindowClosed (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 29 of file ui_node_texture.h.

Member Function Documentation

void uiTextureNode::draw ( uiNode_t node)
overrideprivatevirtual

Draws the texture node.

Parameters
[in]nodeThe UI node to draw

Reimplemented from uiLocatedNode.

Definition at line 50 of file ui_node_texture.cpp.

References uiNode_t::box, image_s::height, uiNode_t::image, Q_strnull(), uiBox_t::size, UI_DrawNormImage(), UI_GetNodeAbsPos(), UI_GetReferenceString(), UI_LoadWrappedImage(), and image_s::width.


The documentation for this class was generated from the following files: