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ui_node_texture.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2020 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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struct
uiBehaviour_t
;
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class
uiTextureNode
:
public
uiLocatedNode
{
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void
draw
(
uiNode_t
* node)
override
;
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};
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void
UI_RegisterTextureNode
(
uiBehaviour_t
* behaviour);
uiTextureNode
Definition:
ui_node_texture.h:29
UI_RegisterTextureNode
void UI_RegisterTextureNode(uiBehaviour_t *behaviour)
Definition:
ui_node_texture.cpp:72
uiNode_t
Atomic structure used to define most of the UI.
Definition:
ui_nodes.h:80
uiLocatedNode
Definition:
ui_node_abstractnode.h:68
uiBehaviour_t
node behaviour, how a node work
Definition:
ui_behaviour.h:39
uiTextureNode::draw
void draw(uiNode_t *node) override
Draws the texture node.
Definition:
ui_node_texture.cpp:50
src
client
ui
node
ui_node_texture.h
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