UFO: Alien Invasion
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#include <ui_node_textlist.h>
Inherits uiTextNode.
Protected Member Functions | |
void | drawText (uiNode_t *node, const linkedList_t *list) |
Handles line breaks and drawing for shared data text. More... | |
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void | drawText (uiNode_t *node, const char *text, const linkedList_t *list, bool noDraw) |
Handles line breaks and drawing for shared data id. More... | |
virtual void | updateCache (uiNode_t *node) |
Private Member Functions | |
void | draw (uiNode_t *node) override |
Draw a text node. More... | |
void | onLeftClick (uiNode_t *node, int x, int y) override |
Calls the script command for a text node that is clickable. More... | |
void | onRightClick (uiNode_t *node, int x, int y) override |
Calls the script command for a text node that is clickable via right mouse button. More... | |
void | onMouseMove (uiNode_t *node, int x, int y) override |
void | onLoading (uiNode_t *node) override |
Additional Inherited Members | |
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bool | onScroll (uiNode_t *node, int deltaX, int deltaY) override |
void | onMouseDown (uiNode_t *node, int x, int y, int button) override |
Track mouse down/up events to implement drag&drop-like scrolling, for touchscreen devices. More... | |
void | onMouseUp (uiNode_t *node, int x, int y, int button) override |
void | onCapturedMouseMove (uiNode_t *node, int x, int y) override |
void | onLoaded (uiNode_t *node) override |
int | getCellHeight (uiNode_t *node) override |
Return size of the cell, which is the size (in virtual "pixel") which represent 1 in the scroll values. Here we guess the widget can scroll pixel per pixel. More... | |
void | validateCache (uiNode_t *node) |
void | doLayout (uiNode_t *node) override |
Call to update the node layout. This common code revalidates the node tree. More... | |
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void | initNode (uiNode_t *node) override |
bool | isSizeChange (uiNode_t *node) |
return true if the node size change and update the cache More... | |
bool | scrollY (uiNode_t *node, int offset) |
Scroll the Y scroll with a relative position, and call event if need. More... | |
bool | setScrollY (uiNode_t *node, int viewPos, int viewSize, int fullSize) |
Set the Y scroll to a position, and call event if need. More... | |
void | pageUp (uiNode_t *node) |
void | pageDown (uiNode_t *node) |
void | moveUp (uiNode_t *node) |
void | moveDown (uiNode_t *node) |
void | moveHome (uiNode_t *node) |
void | moveEnd (uiNode_t *node) |
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virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | drawOverWindow (uiNode_t *node) |
virtual void | onSizeChanged (uiNode_t *node) |
Callback stub. More... | |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual void | onCapturedMouseLost (uiNode_t *node) |
virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
virtual int | getCellWidth (uiNode_t *node) |
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virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
virtual void | initNodeDynamic (uiNode_t *node) |
virtual void | deleteNode (uiNode_t *node) |
virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
virtual void | onWindowClosed (uiNode_t *node) |
virtual void | onWindowActivate (uiNode_t *node) |
virtual void | onActivate (uiNode_t *node) |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
virtual | ~uiNode () |
Definition at line 27 of file ui_node_textlist.h.
Draw a text node.
Reimplemented from uiTextNode.
Definition at line 161 of file ui_node_textlist.cpp.
References Com_Printf(), uiSharedData_s::data, drawText(), EXTRADATA, uiSharedData_s::linkedListText, uiGlobal_s::sharedData, uiSharedData_s::type, ui_global, UI_ResetData(), UI_SHARED_LINKEDLISTTEXT, and UI_SHARED_NONE.
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protected |
Handles line breaks and drawing for shared data text.
[in] | node | The context node |
[in] | list | The text list to draw |
Definition at line 75 of file ui_node_textlist.cpp.
References uiNode_t::box, uiNode_t::color, uiNode_t::contentAlign, count, linkedList_t::data, EXTRADATA, uiAbstractScrollableNode::isSizeChange(), linkedList_t::next, uiNode_t::padding, R_Color(), uiNode_t::selectedColor, uiAbstractScrollableNode::setScrollY(), uiBox_t::size, uiNode_t::state, UI_DrawStringInBox(), UI_FontGetHeight(), UI_GetFontFromNode(), UI_GetNodeAbsPos(), and VectorScale.
Referenced by draw().
Calls the script command for a text node that is clickable.
Reimplemented from uiTextNode.
Definition at line 182 of file ui_node_textlist.cpp.
References EXTRADATA, uiNode_t::lua_onChange, uiNode_t::lua_onClick, uiNode_t::onChange, uiNode_t::onClick, UI_ExecuteEventActions(), UI_ExecuteLuaEventScript(), UI_ExecuteLuaEventScript_XY(), UI_TextListNodeGetLine(), and UI_TextNodeGetSelectedText().
Called before script initialization, initialized default values
< Invalid/no line selected per default.
< left center of each cells
< Invalid/no line selected per default.
Reimplemented from uiTextNode.
Definition at line 238 of file ui_node_textlist.cpp.
References ALIGN_CL, uiNode_t::color, uiNode_t::contentAlign, EXTRADATA, uiNode_t::selectedColor, and Vector4Set.
Mouse move event in the node
Reimplemented from uiTextNode.
Definition at line 65 of file ui_node_textlist.cpp.
References EXTRADATA, and UI_TextListNodeGetLine().
Calls the script command for a text node that is clickable via right mouse button.
Reimplemented from uiTextNode.
Definition at line 212 of file ui_node_textlist.cpp.
References EXTRADATA, uiNode_t::lua_onChange, uiNode_t::lua_onRightClick, uiNode_t::onChange, uiNode_t::onRightClick, UI_ExecuteEventActions(), UI_ExecuteLuaEventScript(), UI_TextListNodeGetLine(), and UI_TextNodeGetSelectedText().