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ui_node_textlist.h
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
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13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
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19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #pragma once
26 
27 class uiTextListNode : public uiTextNode {
28  void draw(uiNode_t* node) override;
29  void onLeftClick(uiNode_t* node, int x, int y) override;
30  void onRightClick(uiNode_t* node, int x, int y) override;
31  void onMouseMove(uiNode_t* node, int x, int y) override;
32  void onLoading(uiNode_t* node) override;
33 protected:
34  void drawText (uiNode_t* node, const linkedList_t* list);
35 };
36 
37 struct uiBehaviour_t;
38 struct uiAction_s;
39 
40 void UI_RegisterTextListNode(uiBehaviour_t* behaviour);
void onLeftClick(uiNode_t *node, int x, int y) override
Calls the script command for a text node that is clickable.
void onMouseMove(uiNode_t *node, int x, int y) override
void onLoading(uiNode_t *node) override
void draw(uiNode_t *node) override
Draw a text node.
void onRightClick(uiNode_t *node, int x, int y) override
Calls the script command for a text node that is clickable via right mouse button.
Atomic structure used to define most of the UI.
Definition: ui_nodes.h:80
node behaviour, how a node work
Definition: ui_behaviour.h:39
void drawText(uiNode_t *node, const linkedList_t *list)
Handles line breaks and drawing for shared data text.
Atomic element to store UI scripts The parser use this atom to translate script action into many tree...
Definition: ui_actions.h:144
void UI_RegisterTextListNode(uiBehaviour_t *behaviour)