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uiTextEntryNode Class Reference

#include <ui_node_textentry.h>

Inherits uiLocatedNode.

Private Member Functions

void onLoading (uiNode_t *node) override
 Call before the script initialization of the node. More...
 
void onLeftClick (uiNode_t *node, int x, int y) override
 Called when the user click with the right mouse button. More...
 
void draw (uiNode_t *node) override
 
void onFocusGained (uiNode_t *node) override
 Called when the node got the focus. More...
 
void onFocusLost (uiNode_t *node) override
 Called when the node lost the focus. More...
 
bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) override
 Called when we press a key when the node got the focus. More...
 

Additional Inherited Members

- Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
 
virtual void drawOverWindow (uiNode_t *node)
 
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree. More...
 
virtual void onSizeChanged (uiNode_t *node)
 Callback stub. More...
 
virtual void onRightClick (uiNode_t *node, int x, int y)
 
virtual void onMiddleClick (uiNode_t *node, int x, int y)
 
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
 
virtual void onMouseMove (uiNode_t *node, int x, int y)
 
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
 
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
 
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual void onMouseEnter (uiNode_t *node)
 
virtual void onMouseLeave (uiNode_t *node)
 
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
 
virtual void onCapturedMouseLost (uiNode_t *node)
 
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged. More...
 
virtual bool onDndEnter (uiNode_t *node)
 
virtual bool onDndMove (uiNode_t *node, int x, int y)
 
virtual void onDndLeave (uiNode_t *node)
 
virtual bool onDndDrop (uiNode_t *node, int x, int y)
 
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
 
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
 
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
 
virtual int getCellWidth (uiNode_t *node)
 
virtual int getCellHeight (uiNode_t *node)
 
- Public Member Functions inherited from uiNode
virtual void onLoaded (uiNode_t *node)
 
virtual void clone (uiNode_t const *source, uiNode_t *clone)
 
virtual void initNode (uiNode_t *node)
 
virtual void initNodeDynamic (uiNode_t *node)
 
virtual void deleteNode (uiNode_t *node)
 
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
 
virtual void onWindowClosed (uiNode_t *node)
 
virtual void onWindowActivate (uiNode_t *node)
 
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick) More...
 
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
 
virtual ~uiNode ()
 

Detailed Description

Definition at line 30 of file ui_node_textentry.h.

Member Function Documentation

void uiTextEntryNode::onFocusGained ( uiNode_t node)
overrideprivatevirtual
void uiTextEntryNode::onFocusLost ( uiNode_t node)
overrideprivatevirtual

Called when the node lost the focus.

Reimplemented from uiLocatedNode.

Definition at line 204 of file ui_node_textentry.cpp.

References EXTRADATA, isAborted, UI_TextEntryNodeAbortEdition(), and UI_TextEntryNodeValidateEdition().

bool uiTextEntryNode::onKeyPressed ( uiNode_t node,
unsigned int  key,
unsigned short  unicode 
)
overrideprivatevirtual

Called when we press a key when the node got the focus.

Returns
True, if we use the event

Reimplemented from uiLocatedNode.

Definition at line 262 of file ui_node_textentry.cpp.

References EXTRADATA, isAborted, K_BACKSPACE, K_DEL, K_END, K_ENTER, K_ESCAPE, K_HOME, K_KP_DEL, K_KP_END, K_KP_ENTER, K_KP_HOME, K_KP_LEFTARROW, K_KP_RIGHTARROW, K_LEFTARROW, K_RIGHTARROW, cvar_s::string, UI_RemoveFocus(), UI_TextEntryNodeEdit(), UI_TextEntryNodeValidateEdition(), and UTF8_strlen().

void uiTextEntryNode::onLeftClick ( uiNode_t node,
int  x,
int  y 
)
overrideprivatevirtual

Called when the user click with the right mouse button.

Reimplemented from uiLocatedNode.

Definition at line 147 of file ui_node_textentry.cpp.

References uiNode_t::disabled, uiNode_t::lua_onClick, uiNode_t::onClick, Q_strstart(), uiNode_t::text, UI_ExecuteEventActions(), UI_ExecuteLuaEventScript_XY(), UI_HasFocus(), and UI_RequestFocus().

void uiTextEntryNode::onLoading ( uiNode_t node)
overrideprivatevirtual

Call before the script initialization of the node.

Reimplemented from uiNode.

Definition at line 377 of file ui_node_textentry.cpp.

References ALIGN_CL, uiNode_t::color, uiNode_t::contentAlign, uiNode_t::disabledColor, uiNode_t::padding, uiNode_t::selectedColor, and Vector4Set.


The documentation for this class was generated from the following files: