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icon_project.png UFO: Alien Invasion / Open Bug report #5750 Wounded soldiers show black box instead of wound details
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Issue basics
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    Bug report
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    Open
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Affected by this issue (1)
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Description

In one game, I could not see the wound details for wounded soldiers in the battlescape. Instead of the usual information (body part and HP/round), there was only a black box in the health status page. Also opening the status window took really long (30 seconds), so I had a look at the command line output, and saw there, that literally thousands of warnings were printed (the log later showed that there were something over 25000 lines):

2020/10/25 23:06:19 [STATS] Manuela Timofeev C(A) is bleeding (damage: 8)
2020/10/25 23:06:20 Team 7 ended round
2020/10/25 23:06:20 Team 0's round started!
2020/10/25 23:06:22 Team 0 ended round
2020/10/25 23:06:22 Team 1's round started!
2020/10/25 23:06:37 [STATS] quazgar (Calvin Olakuotu A) kills alien (Swhzf Vso Zwfwz) with Full-Auto of plasrifle_ammo (entnum: 95)
2020/10/25 23:06:46 Music: track changed from Crystan-Battlescape02 to space.
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_torso' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_legs' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_legs' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_legs' already exists
2020/10/25 23:07:04 UI_AbstractNodeCallCreateChild: Node with name 'wound_humanoid_legs' already exists
...

This did not happen when playing the day before and I have not yet tried to reproduce it. The log does not suspicious to me otherwise.

This is with the vanilla 2.5 version distributed by Debian stable.

Steps to reproduce this issue
Did not try to reproduce.
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Issue created
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