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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #5612 Alien visibility inconsistency
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This issue has been closed with status "Closed" and resolution "DUPLICATE".
Issue basics
  • Type of issue
    Bug report
  • Category
    Not determined
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
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  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    DUPLICATE
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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This issue does not have any duplicates
Description
Not sure if it's a bug or a feature, but the way aliens are visible after throwing a smoke grenade is a bit inconsistent.

When you normally spot an alien, he will show up till the end of your round. It's not like it can move anywhere during your round, so spotting one and then moving the soldier who spotted it back into cover is a feasible tactic. You can then kill him with a grenade or a sniper elsewhere.

However when you throw a smoke grenade, the visibility of all aliens seems to be recomputed. The ones behind the smoke disappear until someone else re-discovers them. If someone else spots them, then it's possible to target them normally from within the smoke.

I find this a bit inconsistent - the action of throwing a smoke can't make the aliens move during your turn, so they should remain visible and targettable.
Steps to reproduce this issue
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Issue created
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