UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Open Bug report #5477 Crash loading game (buffer overflow)
Go to the next issue (open or closed)
Go to the next open issue
Issue basics
  • Type of issue
    Bug report
  • Category
    Not determined
  • Targetted for
    Not determined
  • Status
    Open
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (1)
Duplicate issues (0)
This issue does not have any duplicates
Description
I'm using 2.6-dev compiled on 2015-08-16.
I got a crash loading a game, I attach the crashdump.txt file.
I'm on Deian testing with AwesomeWM, resolution 1280x800 video card Nvidia GeForce Go 7300 with proprietary drivers.
Here you are some output that was present in the terminal (clearly the interesting part is at the end):

Music: track changed from van_geoscape to dbsea.
UI_ExecuteCallAction: Node from path "root.messages.dock@createChild" not found (relative to "geoscape.add_geoscape_object").
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo1.type@string" doesn't exist (source: geoscape.add_geoscape_object)
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo1.id@string" doesn't exist (source: geoscape.add_geoscape_object)
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo1.siteModel@src" doesn't exist (source: geoscape.add_geoscape_object)
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo1.message@string" doesn't exist (source: geoscape.add_geoscape_object)
GAME_SetMode_f: Mode 'campaign_main' not found
Calling subsystems
...subsystem 'campaign' - saved
...subsystem 'research' - saved
...subsystem 'base' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'employee' - saved
...subsystem 'aircraft' - saved
...subsystem 'alien base' - saved
...subsystem 'interest' - saved
...subsystem 'installation' - saved
...subsystem 'mission' - saved
...subsystem 'ufostores' - saved
...subsystem 'production' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'xvirate' - saved
...subsystem 'messageoptions' - saved
...subsystem 'triggerevents' - saved
XML Written to buffer (500796 Bytes)
Music: track changed from dbsea to Crystan-Geosphere04.
UI_ExecuteCallAction: Node from path "root.messages.dock@createChild" not found (relative to "geoscape.add_geoscape_object").
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo3.type@string" doesn't exist (source: geoscape.add_geoscape_object)
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo3.id@string" doesn't exist (source: geoscape.add_geoscape_object)
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo3.siteModel@src" doesn't exist (source: geoscape.add_geoscape_object)
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo3.message@string" doesn't exist (source: geoscape.add_geoscape_object)
GAME_SetMode_f: Mode 'campaign_main' not found
Calling subsystems
...subsystem 'campaign' - saved
...subsystem 'research' - saved
...subsystem 'base' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'employee' - saved
...subsystem 'aircraft' - saved
...subsystem 'alien base' - saved
...subsystem 'interest' - saved
...subsystem 'installation' - saved
...subsystem 'mission' - saved
...subsystem 'ufostores' - saved
...subsystem 'production' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'xvirate' - saved
...subsystem 'messageoptions' - saved
...subsystem 'triggerevents' - saved
XML Written to buffer (502864 Bytes)
Music: track changed from Crystan-Geosphere04 to karlmacklin_geoscape.
UI_ExecuteCallAction: Node from path "root.messages.dock@createChild" not found (relative to "geoscape.add_geoscape_object").
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo0.type@string" doesn't exist (source: geoscape.add_geoscape_object)
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo0.id@string" doesn't exist (source: geoscape.add_geoscape_object)
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo0.siteModel@src" doesn't exist (source: geoscape.add_geoscape_object)
UI_ExecuteSetAction: node "root.messages.messagesystem.message.ufo0.message@string" doesn't exist (source: geoscape.add_geoscape_object)
Music: track changed from karlmacklin_geoscape to karlmacklin_geoscape.
Music: track changed from karlmacklin_geoscape to van_geoscape.
GAME_SetMode_f: Mode 'campaign_main' not found
Cvar 'sel_load_slot;' wasn't found
Loading savegame xml (size 43359)
Loading savegame
...version: 4
...game version: 2.6-dev
...xml Size: 502864, compressed? y
Shutdown gametype 'Campaign mode'
Error: Mem_CheckSentinels: bad memory footer sentinel [buffer overflow]
pool: Client: Local (per game)
alloc: src/client/cgame/cl_game.cpp:#450
free: src/client/cgame/cl_game.cpp:#445
Steps to reproduce this issue
Not reproducible, loading again the same game works.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif