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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Open Feature request #5171 Reaction fire / fire system
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    Feature request
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Description
Hi,

another idea for firing and reaction system in game:

Firing system and reaction fire system allows to shot multiple shells at one time. For example: firing 5-rounds shot from machine gun takes 14 time units, but all of the shells are fired at end of this time. It allows this situational:

# An alien with a plasma rifle is patrolling a street with reaction fire of 3-rounds shot. This takes 12 time units. This mean 4 time units for one shell.
# A soldier enters to field of sight of this alien. The alien start counting reaction fire - has got 0 time for now.
# The soldier spot the alien at another end of the street and start firing 5-roud shot from a machine gun. There is 5 shells for 14 time units. It means 2 time units for one shell + 4 time units for aiming (14 / 5 = 2.8 time units => it is, rounded down, 2 time units). First action of the soldier is aiming -> 4 time units.
# The alien see the soldier for 4 time units. The alien fire first shell from 3-round shot and hit.
# The soldier shot first shell from 5-round shot and hit. It takes 2 time units. (sum of the spended time units: 6)
# The alien has 6 time units in reaction fire - cannot shot.
# The soldier shot second shell from 5-round shot and hit. (sum of the spended time units: 8)
# The alien shot second shell from 3-round shot and kill the soldier.

In actual situatinal wil be this soldier killed without firing a shell. Now situational: The soldier wound the alien before he die.
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