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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #5052 Mansion map not loading correctly
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
  • Time spent
    600 hours
    Click here to see time logged against this issue
Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
"version" is "UFO: Alien Invasion 2.5-dev AMD64 Jul 13 2013 Linux DEBUG"
Running on Mint Linux 14.1, 64 bit
nVidia GeForce 550GTX, driver is NVIDIA-Linux-x86_64-319.32

Just had a terror mission at the mansion. The map was completely unplayable. The graphics were all distorted and it looked like the vertexes were all mismatched. I don't think the squade started at the extraction point like usual either since when I tried to abort the mission before moving anyone, they all died. There was no dropship on it.

Here is some of the output from the game. I have been outputing the console to a log file... not sure if there is a real log file with better debug info in it. Feel free to ask for it if it's available:

------- Loading game.so -------
not found at '/usr/local/lib/'
not found at '/home/mark/.ufoai/2.5-dev/base'
found at './base'
SV_ParseAssembly: warning - cvar 'rm_drop' value doesn't seam to be a valid tile id '' - set to default '+craft_drop_firebird'
SV_ParseAssembly: warning - cvar 'rm_ufo' value doesn't seam to be a valid tile id '' - set to default '+craft_ufo_scout'
Using RMA2 seed: 20 for <small>
tiles: -mansion/mansion_ +main +small
pos: -16 -8 0 32 -8 0
tiles: 2
CM_LoadMap: "-mansion/mansion_ +main +small" "-16 -8 0 32 -8 0"
Rerouted for RMA in 8.0s
checksum for the map '+mansion': 1773875459
ufo script checksum 3081188236
-------------------------------------
Connecting to localhost...
==== ShutdownGame ====
Used inventory slots in game on shutdown: 0
==== InitGame ====
Spawned ai player for team 0 with entnum 111 (a c)
Spawned ai player for team 0 with entnum 112 (a c)
Spawned ai player for team 0 with entnum 113 (b c)
Spawned ai player for team 0 with entnum 114 (a c)
Spawned ai player for team 0 with entnum 115 (a c)
Spawned ai player for team 0 with entnum 116 (a c)
Created AI player (team 0)
Spawned ai player for team 7 with entnum 117 (Zmolukk Tkr Hruk)
Spawned ai player for team 7 with entnum 118 (BS/Q 011.1101)
Spawned ai player for team 7 with entnum 119 (Sszwh Vzs Wszfs)
Spawned ai player for team 7 with entnum 120 (Wzszh Vso Zhozf)
Spawned ai player for team 7 with entnum 121 (Ktrukk Np Zlrok)
Spawned ai player for team 7 with entnum 122 (BS/Z 010.1101)
Spawned ai player for team 7 with entnum 123 (Tranok Kkr Kraukk)
Spawned ai player for team 7 with entnum 124 (Uonak Kkr Kraukk)
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/mansion.mat'
Invalid token: 'bump'
Invalid token: '1.0'
Invalid token: 'parallax'
Invalid token: '1.0'
Invalid token: 'specular'
Invalid token: '0.1'
Invalid token: 'hardness'
Invalid token: '0.1'
Invalid token: 'bump'
Invalid token: '1.0'
Invalid token: 'parallax'
Invalid token: '1.0'
Invalid token: 'specular'
Invalid token: '0.1'
Invalid token: 'hardness'
Invalid token: '0.1'
World model: 42957 triangles
Planting grass ...
Total grassy area is 0 units (0 cells)
Planted 0 clumps of grass
Starting the game...
mark has joined team 1
Music: track changed from PsymongR3 to PsymongN4.
Used inventory slots: 0
Used inventory slots client mark spawn: 0
(player 0) It's team 1's turn!
mark has taken control over team 1.
[STATS] mark (Riley Coffey) kills alien (BS/Z 010.1101) with Full-Auto of assault_ammo (entnum: 122)
Music: track changed from PsymongN4 to Crystan-Battlescape05.
[STATS] End of game - Team 7 is the winner


This is the game I aborted on.
Steps to reproduce this issue
It was consistent on retry, but not much to do to recreate it. Just load a terror map up with the mansion and it was corrupted. In this particular instance, the terror mission was in Europe and my squad was from a base in Europe.
Todos (0 / 0)
Issue created
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