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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Submit Patch #4774 Add a power ability training formula
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Submit Patch
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    4. Useful
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/patches/647 Item 647] imported from sourceforge.net tracker on 2013-01-28 20:46:59

It uses soldier movement and armour impact on TU values to calculate a experience increase for power.

It retains the base experience gain of 46, to reflect mission participation (rationale might be to gear up and get in craft etc), but adds to that an amount proportional to the amount of movement in (TU penalized) armour.

This patch also raises the max power experience gained to a calculated +20 theoretical max power ability increase over 100 missions.

===== Comments Ported from Sourceforge =====

====== accumulator (2012-02-06 22:14:25) ======

power training patch
====== tlh2000 (2012-02-07 06:38:43) ======

I like the patch. But I first have to carefully check the impact on the campaign.
====== accumulator (2012-02-08 10:40:34) ======

with a couple of maps played and watching the experience gained, I see the ones with nanocomposite armour gaining around 90-100 for power, and of course the ones without still gain 46.

I still have to check a play of mansion or something similar..

====== tlh2000 (2012-02-10 19:41:29) ======

Applied to master - thanks
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